Steam Greenlight :: Cell Lab: Evolution Sandbox

This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Cell Lab: Evolution Sandbox
 
 
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Genre: Simulation
Platforms: PC, Mac, Linux
Players: Single-player
Posted
Updated
5 Feb @ 2:12am
5 Feb @ 8:52pm
Description
Cell Lab is a game that simulates cells living on a petri dish.
It is a very complex game which makes it difficult to master, but it allows for interesting challenges and organisms.

This is contrary to other evolution/biology simulation games that are simplified such that they are easier to play but don't allow as much freedom and different organism behaviors.

Cell Lab has two modes of play:
  • Challenges: By designing organisms that survive in different environments you unlock new genes.
  • Sandbox: Create your own environment and put any organisms you like in it to see them thrive and evolve.

Android
There is already a free Android version of Cell Lab that has gotten quite popular in Play Store.

Since mobile devices are rather limited I would like to see what the interest would be to bring this to Steam and possibly extend the game to run larger and faster simulations.
Popular Discussions View All (1)
1
21 Mar @ 3:33am
The Pond: discussion
ThreadSnake
< >
25 Comments
eduybea 20 Mar @ 6:11pm 
yes pleas idont have any android devices to play on
Erodynamic 20 Mar @ 7:51am 
I'd love to see this on the PC, both for the processing power and the convenience. I've had a lot of fun with the mobile version, it's a really brilliant app!
BeastofChicken 17 Mar @ 10:59am 
Just got back into playing the android version and tried looking for a PC port, and found this. I would love to be able to play this on steam.
Manuz 17 Mar @ 3:42am 
i dont mean mods i mean u can download and play other players cells creations like the steam workshop
Sky Noodle 16 Mar @ 6:25am 
Manuz there is a kind of cell workshop: Sandbox mode. Unless you mean mods.
Manuz 16 Mar @ 1:41am 
here an idea:

-make a cell workshop will be great
Honvai 13 Mar @ 3:34pm 
Want Cell Lab on Steam? Vote: yes
NetherGranite 13 Mar @ 2:27pm 
I would gladly pay money for this on Steam; I've been a long time fan, and a computer version with more capabilities would be pretty cool. I liked Sky Noodle's idea about The Pond; it would be really fun to see what other people have made and interact with it. I was also intrigued by Serdar's idea of having a habitat that you can build up and bring able to attack other player's habitats. It's a little far-fetched, but it's an interesting idea. A feature I'd like to see is a slider for the speed of simulation instead of just a bunch of presets, and also a much higher max speed would be nice. Maybe an option to turn off graphics so that the simulation can just run at max speed without wasting memory trying to update the display?
Animatotron 13 Mar @ 1:49pm 
Gimme the linux baby
SrKomodo 11 Mar @ 7:21am 
I find that this can really put into perspective how complex life is and how simple rules can lead to really complicated behavior. I just wanted to show my appreciation and congratulae you for making this app. I hope more people see this game and enjoy it!


Steam Greenlight :: Arcane Mapper

This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Arcane Mapper
 
 
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Genre: RPG
Platforms: PC
Languages: English
Posted
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22 Dec, 2016 @ 3:15pm
11 Jan @ 2:51pm
Recent Announcements View All (3)
Move to Steam Greenlight
Pits
  • Change the depth setting at any time using the UI and see the map update accordingly.
  • Proper shadowing from walls.
  • Texturing is modified so to give the proper illusion of depth, for example the floor pattern will repeat more often.
  • You can control how much of a "lip" the pit has, i.e. is their a border and how big?
  • Objects placed inside of pits are automatically placed on the "floor" - which means that they recieve and cast proper shadows as if they are at the bottom of the pit.
  • Objects placed inside of pits are automatically scaled, based on the depth of the pit, to properly give the illusion that they do indeed sit on the floor.

Pits can be arbitrarily shaped, just like rooms and can add a lot of visual interest to rooms. Future features will make them even more useful - such as the ability to fill them with procedural liquids - like water or lava and height fog. In a similar fashion shapes drawn like this can be made into raised areas instead (think of a stage or Dias).

The image below shows an empty pit, an more interesting shape and increasing depths - notice how the objects get smaller and appear farther away.

Description
Steam Greelnight
The Project has moved to Steam Greenlight - http://steamcommunity.com/sharedfiles/filedetails/?id=838876628 - so please look there for the latest news and updates. And if you haven't voted for it on Greenlight yet, even if you have voted for it here, please vote for it and help make Arcane Mapper a reality.

What is it?
Arcane Mapper is a mapping tool designed for Digital or Virtual Tabletops and printing for physical play. Put together high quality maps for D&D, Pathfinder, GURPS, Hero or any other Pencil and Paper RPG system - whether on the table top or virtual. It features a simple to use interface for drawing out rooms, adding objects and adding atmosphere with high quality lighting. Ideal for dungeons and interiors with support for outdoor environments coming before the first release.

What is the goal?
The short term goal is to get this software to a point that it can be put on Steam Greenlight. The initial goal is produce an easy to use tool for building maps for roleplaying games. The tool can produce top down, forced perspective 3D looking environments that mesh well with simple images for objects - no modeling or 3D experience required. With free assets available for private use on the internet, this software will allow you to put together high quality maps for your games with less effort, without constraining you to predefined map pieces, tiles or limited assets. Easily render out high quality images for Virtual Tabletop games or print out maps for a physical tabletop game. Even save out .PSD files that preserve the layers for Photoshop if you are more artistically inclined.

Longer term after the initial release, I am planning on adding Digital Desktop and possibly Virtual Desktop features with high quality real time lighting and fog of war with an easy to use interface for GMs and players.

What editing and mapping features will the software support?
  • Drag and Drop images directly onto your map, drop folders or selected files to add many images at once to your Library.
  • The ability to import and export libraries where assets are already setup with scaling, lighting and shadow settings.
  • Easy to use interface for adding objects to your maps, scaling, moving, rotating and placing them rapidly. Supports a full set of configurable hot keys.
  • Full undo and redo support.
  • Layers to organize objects and environments with the ability to decide which layers cast shadows and are affected by lighting.
  • Draw arbitrarily shaped rooms and easily connect them together. Each room can have its own settings, textures and look.
  • Draw pits, lowered sections, stairs and raised platforms right into your rooms.
  • Procedural liquids to fill your pits and help you create sewers and water ways.
  • Procedural details such as dirt, mold and spider webs.
  • High quality lighting with soft shadows, any object can be a light and any object can cast shadows.
  • High quality ambient occlusion to ground your objects in the map.
  • Seamless exterior and interior maps with layers to support roofs.
  • Multiple maps in one - see maps below the current map with fading or fogging - to give large buildings and dungeons a sense of depth.

How far along is it?
You can get a good idea by watching the "First Look" video. Currently rooms can be drawn with forced persective 3D geometry generated, objects added and dropped onto the map, support for duplication, copy/paste, rotate, scale, fast "Shift+RClick" object placement, horizontal and vertical flipping, deletion, full undo and redo, save and load, high quality lighting and shadows, settings for object lights and shadows (such as object height), grids (square, horizontal and vertical hexes), grid snapping, and more.

What is left to go before its usable?
  • Room connections
  • Proper UI for saving and loading
  • Better UI for color picking
  • More work on high quality rendering, saving and printing.
  • More UI work in other areas such as room features, lighting features, grid settings and map settings.
  • Optimizations and polish

What systems does this support
  • GPU that supports OpenGL 3.0 or newer
  • Windows Vista, 7, 8, 10.
  • Memory requirements based on art and map size, recommeded 4GB or more.

What about Mac and Linux?
These depend on the demand and interest in the product. Ultimately supporting another platform is time consuming and so can only be done if there is enough interest.
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11 Comments
Arcane Architect  [author] 12 Jan @ 1:25pm 
vt-egor: thanks for the comments and advice. The project has moved to Steam Greenlight proper now (out of Concepts), so for additional updates and information please go to the Steam Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=838876628

I will also mention that this tool will receive Steam Workshop support and a simple system for building and exporting libraries of assets/objects for people to use. This means that the community can easily put together packs and help each other make awesome maps!
vt-egor 12 Jan @ 1:15am 
Thank you!
This looks very greate, especially considering the lack of normal and usefull rpg map makers. Its ok f it'l be only about dungeons first(though some surface tools would be very, very usefull, seeing the fact my players travel mostly throught the lands, not caves or vaults), but its very important to include as many different items. furniture, environments etc. as you can, maybe provading some regular updates with that stuff. Little amount of such things is the primary problem of the bulk of such mapmaking programs, what makes them really unheandy!
Arcane Architect  [author] 10 Jan @ 5:58pm 
Steam Greenlight Page:
http://steamcommunity.com/sharedfiles/filedetails/?id=838876628

Many people have shown a lot of support and interest for this concept and the product has gotten to the point in development that I decided to move it to Steam Greenlight as you can see by the link above.

If you have already voted for this concept or want to see the project come to Steam, please vote for it on Steam Greenlight and help me make Arcane Mapper a reality.

I would like to thank everyone for their support.
Arcane Architect  [author] 10 Jan @ 5:00am 
Jason_c_o: you can render out your maps as images which are compatible with any VTT software that I know of, including MapTool. If you want to use specific features of your tool you may have to do extra work after import however (such as marking walls for visibility). If you want to request additional features let me know and I will look into it (assuming its reasonable of course).
Jason_c_o 10 Jan @ 3:39am 
Will this be compatible with MapTool?
Arcane Architect  [author] 9 Jan @ 9:59am 
It is still not robust enough that I feel comfortable having other people use it yet. However I plan on getting it to that point within a couple of weeks, at which point I plan on having some testing done and start up a Steam Greenlight campaign (rather then Concepts as it is now).
Blackstorm 9 Jan @ 8:56am 
I would love to test this software! any way to do it?
Panda Kahn 8 Jan @ 5:58pm 
I like what I am seeing. I mainly do modern or sci-fi settings in my games and I can still some serious benefits to using this for my maps and layout. I am looking forward to it hitting beta or early release for testing so I can see how well it would fit my gaming needs.
Arcane Architect  [author] 7 Jan @ 6:08am 
Thanks for the comments. :) If you visit the Steam community group there is a topic to discuss which features are important to you and what new features you would like to see. Of course I welcome any other constructive feedback that you have.
Scrove 6 Jan @ 8:14pm 
Looks nice.


Steam Greenlight :: Blood Ancestors

This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Blood Ancestors
 
 
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Platforms: PC
Languages: English, Spanish
Players: Multi-player, Co-op
Posted
Updated
22 Jan @ 2:56am
8 Mar @ 5:40am
Recent Announcements View All (3)
English language disappearing
Description
Intro

A lot of time has passed since they were at home, many centuries has passed since The Blood crossed the portal for the last time, it was totally forgotten in the past. But now their world is dying. The constant wars between the Light & Darkness has unleashed planetary energies which are driving the world to its total obliteration.

This moribund world has only a way of salvation; retrieve the ancestral Blood Relic and feed it with all the spilled blood in this world, making it flourish again.
But it won’t be easy, both the disciples of Light and the Darkness dwellers they crave the power of the Relic and thus control and subdue everyone else.

Now is the time to the Blood to cross the portal again and to claim the one that some say was its Relic. But they won’t be alone, their Blood Ancestors are guarding it...


Key features

Blood Ancestors is a medieval fantasy multiplayer competitive game, we can define it like something like a mix between Chivalry/Mount&Blade and Overwatch/Paladinds.

Eventually BA will allow players to choose from up to 18 classes based on 6 archetypes (Knight, Warrior, Ranged, Rogue, Mage, Support), every archetype has three different alignments (Light, Blood & Shadows) abd each archetype will have several common skills for every class in it and each class will have its own skills. Players will be able to choose four skills and an ultimate.

We’ll allow players to customize their characters with different armors, weapons, voice sets, particle effects, taunts, etc.

We are creating a unique matchmaking and rank system which will please competitive gamers. We want to give to our clients the ability to create their custom teams and being matched to similar teams.
During the matchmaking players will be able to configure their classes in order to counter the other team configuration. Once both teams are ready the match will start.

Blood Ancestors’ only game mode is Blood Relic, which is a proprietary mode. In Blood Relic players have to capture the Relic, carry it to the portal to take it back to their world, but it won’t be easy.

The way they will capture the Relic is by making blood sacrifices at the Relic Area (by killing mobs), the longer they take to capture the Relic the stronger will the mobs become, and a lot more of suprises around the map.
< >
11 Comments
Kryxel 14 Mar @ 8:02am 
Looks cool! Muy bien!
DaveTs  [author] 7 Mar @ 2:14am 
Thank you for all the kind words.
Mario 6 Mar @ 11:50pm 
Looking forward to stream the game when it is possible.
fonzmari 7 Feb @ 11:50pm 
Interested in this game, seems good!
TheChillGiver 30 Jan @ 5:31am 
i really wanna play this lol
AxlTorvalds 26 Jan @ 6:39am 
Este juego revolucionará la escena competitiva, lo espero con ansias! :D
KikodrilO 25 Jan @ 12:33am 
Hace tiempo que le sigo la pista a este juegón y me muero de ganas de echarle el guante con los amigos. Por dios que salga ya!! :):):)
๖zOhAN! 23 Jan @ 6:50pm 
Que salga ya plis!!!! No se porque pero tengo fe que este juego va ha revolucionar en juegos competitivos. Rollo chivalry pero con magia y clases a lo rpg.
zhork 23 Jan @ 6:10pm 
tiene muy buena pinta! tengo ganas de que salga!
Trombonet12 23 Jan @ 3:38am 
Tengo muchas ganas de jugarlo, desde que lo prove en el FS no puedo esperar😆😁


Steam Greenlight :: Twin Soul

This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Twin Soul
 
 
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Posted
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2 Feb @ 5:53am
2 Feb @ 7:18am
Recent Announcements View All (4)
Development update #4.
Development update #3.
Description
Gameplay: Coop survival horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

Setting and Style: A big accent in the game focused on its atmosphere. We were inspired by games of Team Silent, art of Giger, David Lynch films.
Players are placed in russian reality, post USSR times. Our protagonists are dead and they didnt get in Heaven or Hell, they are stuck in Purgatory. Their souls are trying to find the exit.
Our heroes trying to find out why they are here, they traveling the world of fear and social problems.
< >
16 Comments
Korsatus 17 Mar @ 8:54am 
Про кооператив хотелось бы больше подробностей.
RDC-018 17 Mar @ 6:41am 
I reemmber you guys Welcome to the Concepts
Flaemus 11 Mar @ 4:31pm 
Реально стремно как-то, в хорошем смысле, но "лицо" нех вызвало улыбку.
ξǾ 11 Mar @ 5:41am 
привет с пикабу)
Drip 24 Feb @ 5:23am 
Oh wow, this looks great.
Brown Beard 13 Feb @ 1:00am 
I like the screenshots and the concept art. I am interested in this.
Korsatus 13 Feb @ 12:30am 
7 резик в рашке
diolator 9 Feb @ 12:27pm 
Ниче так.
vicmolv 7 Feb @ 2:54pm 
Se ve interesante pinta bien
Blanshec 6 Feb @ 12:39am 
Россия = Чистилище. 10/10 лучший концепт. Жду


Steam Greenlight :: Upper 8

This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Upper 8
 
 
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Genre: Racing
Platforms: PC
Languages: English, Russian
Posted
Updated
12 Dec, 2016 @ 4:21pm
14 Dec, 2016 @ 4:50pm
Description
Upper 8 - представляет собой гоночный симулятор.
Игра представлена в мультяшном мире с минималистической геометрией, но в то же время использует все возможности современной графики.

В игре будут доступны несколько режимов, одиночная гонка, мультиплеер и возможность кооперативной игры.

Мир игры разнообразен как возможностями улучшения автомобилей так и разнообразием треков на которых вы можете их испытать.
< >
11 Comments
Fuexline 22 Dec, 2016 @ 9:23am 
nice game
Noisemaker 18 Dec, 2016 @ 2:27pm 
Damn! For just a concept, this is looking much, much better than any of the actual games I've seen on Greenlight so far. Looks good!
Werthool 14 Dec, 2016 @ 9:41pm 
Yellow Snowman 14 Dec, 2016 @ 8:29am 
Fantastic. I've followed this and it's favorited, so I'll buy it when it comes out. Keep up the good work :)
Gungrave  [author] 13 Dec, 2016 @ 1:32pm 
The game will be paid. But with the price we have not decided yet.
Most likely in the region of 2-5$.
Yellow Snowman 13 Dec, 2016 @ 10:17am 
Looks brilliant. This is definitely a game I would play. Will it be free to play? If not, how much? I'm interested.
♏ Mak0013 ☠ 13 Dec, 2016 @ 12:36am 
Nice
Gungrave  [author] 13 Dec, 2016 @ 12:26am 
Thank you all.
The game is still under development, but we plan to start in 3-4 months.
b4Vibe 12 Dec, 2016 @ 10:04pm 
Cool tracks and awesome graphics. Good luck !!
#Բաստուրմա
Cybik 12 Dec, 2016 @ 9:59pm 
cool


Steam Greenlight :: Upper 8

This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Upper 8
 
 
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Genre: Racing
Platforms: PC
Languages: English, Russian
Posted
Updated
12 Dec, 2016 @ 4:21pm
14 Dec, 2016 @ 4:50pm
Description
Upper 8 - представляет собой гоночный симулятор.
Игра представлена в мультяшном мире с минималистической геометрией, но в то же время использует все возможности современной графики.

В игре будут доступны несколько режимов, одиночная гонка, мультиплеер и возможность кооперативной игры.

Мир игры разнообразен как возможностями улучшения автомобилей так и разнообразием треков на которых вы можете их испытать.
< >
11 Comments
Fuexline 22 Dec, 2016 @ 9:23am 
nice game
Noisemaker 18 Dec, 2016 @ 2:27pm 
Damn! For just a concept, this is looking much, much better than any of the actual games I've seen on Greenlight so far. Looks good!
Werthool 14 Dec, 2016 @ 9:41pm 
Yellow Snowman 14 Dec, 2016 @ 8:29am 
Fantastic. I've followed this and it's favorited, so I'll buy it when it comes out. Keep up the good work :)
Gungrave  [author] 13 Dec, 2016 @ 1:32pm 
The game will be paid. But with the price we have not decided yet.
Most likely in the region of 2-5$.
Yellow Snowman 13 Dec, 2016 @ 10:17am 
Looks brilliant. This is definitely a game I would play. Will it be free to play? If not, how much? I'm interested.
♏ Mak0013 ☠ 13 Dec, 2016 @ 12:36am 
Nice
Gungrave  [author] 13 Dec, 2016 @ 12:26am 
Thank you all.
The game is still under development, but we plan to start in 3-4 months.
b4Vibe 12 Dec, 2016 @ 10:04pm 
Cool tracks and awesome graphics. Good luck !!
#Բաստուրմա
Cybik 12 Dec, 2016 @ 9:59pm 
cool


Steam Greenlight :: TerraShift

This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

TerraShift
 
 
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Genre: Strategy, Puzzle
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
21 Mar @ 5:52am
Description
The Concept
TerraShift is a turn-based Strategy / Puzzle game about manipulating the landscape using different abilities and cards. After each turn, the game runs a simulation following the rules of nature and changes the environment. Some deserts might expand and a forest could appear next to lakes. You have to balance the world to make your village grow safely.


And much more
  • Different scenarios and missions
  • Snow and savanna biomes
  • Fight beasts and other villages
  • Build mines, farms and more houses
  • Natural disasters

Where do we go from here?
There are different ways this game could take. What would you like this game to be? Comment and give feedback!
-> Set the focus on puzzle mechanics or on strategy gameplay?
-> Make it more about creating the landscape or building the village?
-> Also develop for mobile?
->

I would like to hear your thoughts and ideas!
< >
8 Comments
☭ Севастьян 21 hours ago 
this looks dope af
Araanim 23 Mar @ 9:56am 
Oh man definitely make this mobile.
Gamer Matt 23 Mar @ 4:06am 
I read terrashit
comrade vodka 22 Mar @ 6:17pm 
Very, very interesting. Well done.
looks very intresting to me like tis sorts off games
_Angel 22 Mar @ 1:42pm 
Very interested. love games that make you think
DANIL550011 22 Mar @ 4:33am 
looks VERY good
Squyars 22 Mar @ 1:55am 
Looks good.


Steam Greenlight :: Sacred Fire

This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Sacred Fire
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
1 Dec, 2016 @ 8:51pm
28 Jan @ 1:02am
Recent Announcements View All (3)
Sacred Fire Kickstarter will launch on March 15
Official Greenlight live now!
  • We’ve added awesome gameplay GIFs showing in-detail combat, politics and ambush gameplay
  • More details about Combat and Choice Making in Sacred Fire. These are important aspects of the game and deserve more information.
  • And we are particularly happy about a quote from Arnie Jorgensen, art director of Banner Saga. Check the Greenlight page to see what he said.

Your reactions were overwhelmingly positive. You’ve become a vital part of this adventure.

“I didn't realize it, til I saw this trailer, but I've been waiting for a game like this.”
-Cypher-D

“Looks (and sounds) awesome. Good luck!”
-Aleonymous

So now we’re turning to you again to help us to make Sacred Fire reality. Today we’ve published Sacred Fire on Steam Greenlight! This is a big step for us and our community of fans.

Head to Sacred Fire Greenlight page now and vote ‘Yes’.

Every single ‘Yes’ vote is appreciated and important. We are always looking forward to when a new comment pops up and we had a blast answering them. Favorite us or follow, so you don’t miss important updates. And tell your gaming friends on Steam about Sacred Fire.

Description
OFFICIAL GREENLIGHT IS ONLINE RIGHT NOW OVER HERE! Official Greenlight Link

Sacred Fire is a turn-based, psychological RPG about survival, power, and the search for meaning, inspired by ancient Caledonia.

Build your will to show courage in battle and cunning in the throne room. Rise through renown, blackmail, or loyalty. Inspire others to crush Rome or to build a nation.







  • Use tactical thinking in a story full of risk-based choices and combat.
  • Enjoy a fast flow of narrative twists and turns.
  • Inspired by the pen & paper RPG experience, explore NPCs’ motives, stay in character and play to your strong sides.
  • Choose how to solve conflicts: use force, smarts, skill, looks or empathy.
  • Express your take on story events in inner monologues shaping your personality and inner strength.
  • Manage your relationships and renown to increase your impact on the story.
  • No magic, no dragons: solve real conflicts, fueled by real motives, with real solutions. Your heart hides all the monsters.







At its core, Sacred Fire is a game focused on narrative, choice and consequences, with focus on internal and interpersonal conflicts. Develop your character, engage in tactical combat, and maintain relationships with those around you.

Sacred Fire gives you tactical options like:
  • Should I boost my chances to say something smart, or save the willpower to deal with my traumatic memories?
  • Do I craft a new weapon, donate the resources to the healer, or organize a feast?
  • Do I deal with the envy for my brother, or that dislikeable bully, or my attraction to that femme fatale?









For as long as your people can remember, Rome tried to conquer your lands, but failed every time. To put an end to this costly conflict and to display their power, Rome built a monumental wall.

You are young in age but come from a long line of elders. Can you unite the tribes behind a vision stronger than war? Or will you lead them to crush Rome?

The time to choose has come as Rome crossed the wall in full force. Beyond survival, beyond revenge, your true fight begins.









Dunadd, an ancient seat of power, is the only place where you can gain allies and build a resistance against Rome.

The Fort functions as a long-term strategy aspect of the game. There you can use your hard earned willpower points, renown, and resources to compete in the influence race and prepare for the challenges ahead.

You can also interact with NPCs to remove states blocking a relationship. Inside the Fort you can use relationship insights to build friendship, blackmail, or discredit a character.









At the start of Sacred Fire, you have no influence. With no wealth and no renown, you will find it hard to make allies. Gain influence through combat, courage, crafting, healing, appearance or relations.

Rising to the top and swaying key story choices (like changing battle plans to rescue a beloved character) is hard, but also rewarding, unlocking otherwise hidden storylines.

Will you:
  • build your own influence to rise as a leader?
  • use secrets to manipulate those in power?
  • or build genuine friendships based on loyalty or romance?








There are 8 characters who can be your allies in Sacred Fire.



There are 2 powerful enemy leaders you have to defy.







At www . SacredFireGame᠎᠎ . com you can now vote for your favorite character to raise their in-game influence.

Choose between characters that want to vengefully crush Rome, or those who want to survive Rome and build a nation. This way you can have a powerful, like-minded NPC ally inside the game.

In Sacred Fire, you craft your own personal experience with the story, so you are always free to choose your own path. It just makes things easier if an NPC has your back, or harder if you fight alone.



Vote now at www . SacredFireGame ᠎᠎. com.





We would love to hear what you think about the idea, the art, and the story of Sacred Fire. What you like, what you don’t like, and how you would make it better.

Join in on the discussion so we don’t miss your voice! This is a passion project, so every single fan is appreciated. Every like, retweet, and follow helps!

Your support will motivate us to work harder to craft something special for our community.

We invite you to join the Firestarters Guild on our website. Subscribe to our newsletter and be the first in line for Early Bird rewards when we launch our Kickstarter.







< >
69 Comments
Lazy 23 Mar @ 3:13am 
We support you!


Sacred Fire Tanıtım Videosu Yayınlandı [www.oynna.com] (Language: Turkish)
Unusual ordinary dude 14 Feb @ 1:56am 
congratulations!
poetic  [author] 28 Jan @ 6:34pm 
Thank you! It's very much appreciated. We are still in our first 24 hours of the official campaign and we already have more upvotes that we did here in 2 months! Thank you all for your support!
Essegi 28 Jan @ 6:11pm 
I did my duty xD
poetic  [author] 28 Jan @ 5:35am 
Our official Greenlight is live now over here http://steamcommunity.com/sharedfiles/filedetails/?id=843790587 Thank you!
poetic  [author] 27 Jan @ 4:29am 
You are welcome. Yes they are doing fine, I think they deserve it!
Essegi 26 Jan @ 6:26pm 
Thanks for the input, i knew this one, they are doing fine.:D
poetic  [author] 26 Jan @ 5:38pm 
@ Essegi Thank you, we are happy to have your support! Btw. Banner Saga 3 is currently on Kickstarter, it's worth checking out: https://www.kickstarter.com/projects/stoic/banner-saga-3
Essegi 26 Jan @ 3:19pm 
Nice!
Good luck with that project, i am looking forward to Kickstarter campaign, maybe i could back again after long time!
poetic  [author] 25 Jan @ 7:19pm 
Exactly! That's one of the corner stones of our design - do not waste the player's time! Provide a satisfactory storytelling experience even in a short session.


Steam Greenlight :: Shades of the Empire

This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Shades of the Empire
 
 
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25 Jan @ 1:24am
26 Jan @ 6:10am
Recent Announcements View All (2)
We are recruiting !
Lead Programmer:


  • Highly proficient in C++ and / or C#.
  • 2+ years of game industry experience.
  • You have a great working- and technical knowledge of Unreal and / or Unity.


Translator

  • Have good understanding of French grammar and a decent sized vocabulary.
  • Proficient in English
  • Translate raw French text into English.
  • Usually aided by online dictionaries for the uncommon fantasy vocabulary.

    To apply send an email to :
    Regards,
    Akiran
  • Discord
    Description
    Shades Of the Empire is Roleplaying game during the Galactic Civil War ERA just after the order 66.

    We are an international Studio and our goal is to create a Star Wars fan game. It will be a multiplayer game where you could create your own character and your goal will be to enhanced your character, to travel from planet to another planets, to buy a house or a ship and participate in any type of events in the Galaxy. We know Lucasfilm and EA love to shutdown the Star Wars fan game, but we contacted Lucasfilm and EA to make a contract and at worst give the game to EA.



    Featuring:

    < >
    12 Comments
    [FRSso[SW:TR]=VG FOXY(NW) 9 Mar @ 5:03am 
    maybe add a space station trade system or something like that
    [FRSso[SW:TR]=VG FOXY(NW) 9 Mar @ 4:59am 
    goodLUCK GUYS
    ϟϟ Raven 9 Mar @ 12:20am 
    The 'Force Sensitive Faction' is actually in devellopement, we are working about the access and the difficulty to reach it, you'll see that later ^^
    Kalrizion 7 Mar @ 10:53am 
    also I noticed you said specifically that "Force sensitive" is a faction rather than a skill or trait, I understand that force sensitives would be actively hunted but wouldn't you be able to hide it or use it to support the cartel by being the super galactic bounty hunter? it seems like making it a separate faction entirely really limits a player's capabilities. so maybe make it kind of GTA style where if you are barely FS the empire and BHs would notice you but not make you a priority but if you can TK then you are a huge threat and actively hunted, maybe a force sensitive storm trooper could actually be enlisted as a form of sith assassin for vader? but if your FS is noticeable enough then you are eliminated. etc
    Kalrizion 7 Mar @ 10:49am 
    Looks great, but I was wondering how the servers would work, would it be similar to the way Gmod does it? and would it have open source/supported modding so that server hosts/communities could have their own twists or attractions with ease rather than using a third party mod black market.
    Justovia 7 Mar @ 7:45am 
    Looks good!
    Fred 19 Feb @ 10:45am 
    stop resisting!
    [67thKGL] Ottoman™ 6 Feb @ 10:30pm 
    Good job guys. I know how to use blender. I can help you if you want
    SoSucculent 25 Jan @ 7:37am 
    Fifty Shades of Empire
    Papa Nichols 25 Jan @ 4:57am 
    Disney: Mind if i..... HIT THAT CEASE AND DISSIST


    Steam Greenlight :: Welcome to Hanwell

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Welcome to Hanwell
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    22 Jan @ 1:03am
    15 Feb @ 10:45am
    Recent Announcements View All (1)
    New location will be our TEASER!
    Description


    An open world psychological horror.

    A place full of your worst nightmares. Nightmares that you have learned to just accept as a part of life.

    Monsters, known in the game as Anomalies are everywhere, but never arrive without warning from the Hanwell Council of Public Protection (HCPP). One night after a seemingly normal preperation you wake to hear your dictafone screaming with interference. A sign that an Anomaly is nearby. Thus begins a terrifying adventure into the depths of Hanwell.

    In Hanwell, you are who you choose to be. An Anomaly hunter collecting trophies for your home. Just an everyday person trying to get by in a world full of horror. Or an explorer searching for clues as to what happened in Hanwell, a once safe haven from the Anomalies. Leading you to the infamous HCPP research center.

    What do you do in the game?
    At it's most basic, you do what you want. Enemies roam the streets, there are lots of secrets to find and places to explore. Each building can be entered and within each is a mini storyline related to the history of that location. But the real experience comes with the main storyline. Work your way through Hanwell and uncover the story of the HCPP. What they were doing and how it all went to hell.

    Why are you posting in concepts?
    Because it isn't ready for greenlight yet. This will be the first time we have let the game out to a reletively large community in order to collect information on what gamers want, what scares you the most and how we are progressing.

    We'd be extremely grateful to anybody who takes the time to look through the screenshots and watch the videos. Offer feedback on what you think we are doing right, and most importantly what we may be doing wrong.

    If you'd like to help us make the best game possible, just leave a comment telling us what you think.

    • What scares you while playing video games? Or even while watching films?
    • What do you most enjoy about a horror game? E.g. The fear, the thrill after the fear, the uncertainty etc. ?
    • How important would you say visuals are when playing a horror game such as Welcome to Hanwell?
    • Which aspect(s) of a Horror game do you rate above all else? (Combat, Exploration, Storyline, Puzzles, Atmosphere etc.)

    We appreciate you reading this and we look incredibly forward to hearing what you think of the game so far, and the suggestions you give.

    Thank you,

    Nathan
    Developer
    Popular Discussions View All (1)
    3
    24 Jan @ 6:23am
    Opinions
    Andromeda
    < >
    18 Comments
    Стример Сергей 21 Mar @ 8:00pm 
    Геймплей демо Welcome To Hanwell - https://youtu.be/qoxi6hFWkb0
    Miltonius 6 Feb @ 2:04pm 
    Hey, hope you're doing fantastic. Came to give some small ideas because I've been thinking about this recently. One thing that I like very much and think that might distinguish this distinguish this game from other ones is the artistic aspect. Per example, the black floating particles in the air and the eyeball behind the door. Also, the most important thing is the atmosphere. Try getting inspiration from games like Outlast and RE7, they have very good atmospheres and scare you without any jumpscares. Try also exploiting claustrophobia with map design (Google search what looks scary). All in all, keep up the good work even if you don't get too many suggestions.
    Natcracker  [author] 30 Jan @ 3:21am 
    Thanks for the kind words people! The collection feature isn't really fully fleshed out just yet. I don't think it'll be a major feature. Just a little trophy you can pick from dead anomalies. Most likely a head on the wall of the safe house.
    BrothersDingo 29 Jan @ 12:23am 
    This looks awesome! I love the idea and animations. My feed back would be to add depth of field/bokeh to your focus actions. TAKE MY MONEY
    Andromeda 29 Jan @ 12:00am 
    I'd be happy to help test.
    magical zombie! 28 Jan @ 1:37pm 
    You say you can "collect anomalies" assumably for your characters home. So are you like a ghostbuster, with proton packs and dimensional traps? An open world ghostbusters game with a semi-serious tone would be pretty cool. The Doctor Who episode "Army of Ghosts" might prove a good framework for not only capturing ghosts (triangulation) but also explaining the source of the supernatural (cracks between realities)
    Matthias 28 Jan @ 1:04pm 
    I am.
    Natcracker  [author] 28 Jan @ 12:05pm 
    I might be looking for stability testers soon to test out a short teaser we plan on releasing to the public alongside our actual greenlight page. Let me know if you're up for it people!
    Klotho 25 Jan @ 11:43pm 
    Looking forward to this baby ^_^ Should be a killing fest.
    If you need a "Techie" Alpha / Beta tester with a background in MMORPG and AAA Game companies games testing feel free to PM me.
    Mono 25 Jan @ 2:58am 
    Hanwell (/ˈhænwɛl/) is a town in the London Borough of Ealing, west London, England.


    Steam Greenlight :: World of Castles

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    World of Castles
     
     
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    Genre: Action, Strategy
    Platforms: PC, Mac, Linux
    Languages: English
    Posted
    Updated
    18 Dec, 2016 @ 8:41am
    18 Dec, 2016 @ 8:47am
    Recent Announcements View All (1)
    We are on Greenlight!
    Description
    World of Castles is an online action-strategy game set in the medieval times, which features unique combination of constructing your own castle from a large number of blocks, besieging castles of other players, commanding your marshals who collectively lead armies of up to thousand men, and participate in battles as one of the marshals in 1st person view.

    BASIC ELEMENTS OF THE GAME

    BUILDING YOUR OWN CASTLE
    From the beginning each player has a pool of few starting blocks and items which he can use to build his first castles. Participation in battles earns you money and experience. With money you can buy more blocks while with experience you will level up which opens new blocks and other building possibilities. Each player also has a fame limit which is based on his current level. Fame limit indicates how many blocks and items player can place on his castle as these has their own fame value. Each piece has its own use as boiling pitch or ballista for defensive purposes, beds for more soldiers, plants and arts for better moral and so on. Players needs to balance these to find the most effective way to play on current level.

    FIGHTING
    When a player decides to fight other players, game itself find an opponent with the most similar castle fame. At the beginning of each battle attacker deploys his marshals to the field while defender deploys his marshals inside his castle. Players then give first commands to their marshals and begin fight in 1st person view. Throughout each battle each side has a few tactical calls to give new orders to their marshals from the top down view. Attacker wins if he kills all the enemy marshals or captures the throne in a given time limit. Defender wins if he kills all the enemy marshals or survive the time limit. Players has also a chance to invite their friends to battle. In this case both players fame is add up and the game finds one equivalent defender.

    CAMPAIGNS
    From time to time we plan to publish shorter single player campaigns based on storytelling and role playing. First one will teach the player all the game mechanics while the others will by inspired by true historical stories. For completing these stories player is awarded with other useful blocks, units, items, flags etc. Tutorial campaign and one or two normal campaigns will be accessible to everybody from the beginning.

    DEVELOPMENT
    Game is under development for almost 2 years, and one more year is ahead. Game also won university bussiness project competition. And all is on the good way, except funds, which we run out soon, and will go on some crowdfunding site to be able to finish it. We are planning to show this game in greenlight this month, so stay tuned!

    Thank you player for patiance to read so long and we are looking forward to bring you our best.
    < >
    39 Comments
    Alda Games 3 Feb @ 4:35am 
    Looks great !!
    Hammer Games  [author] 4 Jan @ 7:28am 
    Thanks :) we will soon :) stay tuned.
    WaterElement #smurf 4 Jan @ 6:46am 
    Keep it up guys! , feel fre to view my concept :)
    ĐVĐ ₱Ⱡ₳Ɏ₳ 3 Jan @ 11:43pm 
    I like this
    Hammer Games  [author] 2 Jan @ 9:22am 
    @Jonesyc894 there is planned non-fight mode, but it will come later after core game will be completed. But still this game will never be survival, no resources would be mined from world, and used with tools to build. This is medieval engineers, not WoC. But actual grind system is based only on fight. But it should change with non-fight mode.

    Heh thats a good question if you can progress at good rate. It is always a target, but for someone it will be too slow, for others too fast. This is ona of balance things, this is why games releases alpha versions to find the most perfect way.
    jonesyc894 1 Jan @ 2:59am 
    This looks like it could be a masterpiece!! Great concept and the gameplay sounds really good too.

    Would there be options to be on passive servers incase you where just more interested in building than fighting? Also, what is the grind like in getting a decent castle? Can you progress at a good rate, not too slow or quick?

    Keely awaiting this one.
    Geronimo2006 31 Dec, 2016 @ 2:01pm 
    For the king!
    iTz-Biiell 31 Dec, 2016 @ 1:22pm 
    O jogo parece ser muito bom! Gostaria de poder jogá-lo.
    Se for lançado, poderia ser um jogo que no futuro tenha suporte a várias linguagens, já que aparenta ser um game que consquistaria os jogadores.

    Bom trabalho!
    Boa sorte com o desenvolvimento, espero ver esse jogo na loja
    Hammer Games  [author] 31 Dec, 2016 @ 12:16pm 
    Thank you guys. Soon we will need your help. We are planning to go kickstarter soon, to be able to work on this game on fulltime, and make this game real in a reasonable time. We will also publish a free demo at start of a campaign. I am really glad for your your support :)
    MohammedNachudi 31 Dec, 2016 @ 10:20am 
    Awesome just awesome keep going dude it will be really good game


    Steam Greenlight :: Xplore: The Void

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Xplore: The Void
     
     
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    Platforms: PC, Mac
    Languages: English, Russian
    Players: Multi-player, Co-op
    Posted
    Updated
    24 Jan @ 9:24am
    24 Jan @ 2:23pm
    Description


    ENG

    Xplore: The Void - Massively multiplayer space simulator with open world inspired by games like Freelancer, X3 Reunion and Space Rangers. Universe of possibilities is open. Only you will decide who you going to be: wealthiest merchant, most dangerous pirate, legendary warrior or most known mercenary. Explore a huge alternative world, consisting with a bunch of star systems, each fraught with danger, anomalies, unexplored planets and artifacts.

    • Massively multiplayer - fight or trade with real players, gather your friends, create alliances together to go on a thrilling adventure.

    • Unique game features for each faction.

    • Dynamic difficulty of the game - tasks are too easy, and a little money to pay? Dare to go to distant frontiers, and life no longer seems so sweet.

    • A huge number of modular objects, shells, skins and weapons, which will affect not only the appearance, but also on the characteristics of your spaceship.

    • Intuitive controls, which will allow you to plunge into the gameplay without being distracted by unnecessary complexity.

    • Raise your skills and improve the equipment, to be the best in your business.

    • The huge open world to explore: extract resources from asteroids, find artifacts among anomalies, explore abandoned stations and ships, perform hyperspace leaps into the unknown systems.

    • Check the condition of shields, fuel and hull. Not only blaster shots are dangerous in space.

    Now our game is in early development, and soon we plan to release it in early access. When the main part of the game will be ready, we will be modifying it to suit your desires and suggestions. Our goal that it becomes the most exciting and fulfilling for you.



    РУС

    Xplore: The Void - это многопользовательский космический симулятор с открытым миром в духе таких игр, как Freelancer, X3 Reunion и Space Rangers. Перед вами открыта вселенная возможностей, в которой вы сами решите кем вам стать: богатейшим торговцем, опаснейшим пиратом, легендарным воином или лучшим наемником. Изучайте огромный альтернативный мир, состоящий из множества уникальных звездных систем, каждая из которых таит в себе опасности, аномалии, неизученные планеты и артефакты.

    • Онлайн мультиплеер - сражайтесь или торгуйте с реальными игроками, собирайте своих друзей, создавайте альянсы, чтобы вместе отправиться в захватывающие приключения.

    • Уникальные особенности игры для каждой фракции.

    • Динамическая сложность игры - задания даются слишком просто, а денег платят мало? Рискните отправиться на дальние рубежи и жизнь уже не покажется такой сладкой.

    • Огромное количество модульных обвесов, корпусов, скинов и вооружения, которые будут влиять не только на внешний вид, но и на характеристики вашего корабля.

    • Интуитивно понятное управление, которое позволит вам с головой окунуться в игровой процесс, не отвлекаясь на ненужные сложности.

    • Прокачивайте свои навыки и улучшайте оборудование, чтобы быть лучшим в своем деле.

    • Огромный открытый мир для исследований: добывайте ресурсы из астероидов, находите артефакты среди аномалий, исследуйте заброшенные станции и корабли, совершайте гиперпрыжки в неизвестные системы.

    • Следите за состоянием щитов, топлива и корпуса, в космосе опасны не только бластерные выстрелы.

    Сейчас наша игра находится на этапе ранней разработки, и вскоре мы планируем выпустить ее в Early Access. Благодаря этому, когда основная часть игры будет готова, мы будем дорабатывать игру под ваши желания и предложения, чтобы она стала максимально интересной и полноценной для вас.
    < >
    16 Comments
    homerender  [author] 31 Jan @ 9:16pm 
    Напишите сюда https://vk.com/spacesim
    Robin the Hood 31 Jan @ 8:45pm 
    Всё хорошо, но тут хватает нюансов и странностей. Давайте как-нибудь переговорим в личку? Я вам своих идей подкину, вы почитаете и подумаете. И выскажу идеи по поводу "нововведений", они хорошие, но у некоторых есть минусы, которые могут сказаться на итоговом отношении игроков к самой игре.
    Maxvl 29 Jan @ 8:27pm 
    cool!
    Neolodor 27 Jan @ 6:25pm 
    Удачи ребят, планы у Вас хорошие. Надеюсь, их реализация будет не хуже=)
    Annie Leonhardt 26 Jan @ 1:21am 
    Слова тут излишни. Просто ждем!
    lol priority 25 Jan @ 9:04pm 
    Надеюсь разработка не затянется на длинный срок
    [LC]DiaL 25 Jan @ 2:24am 
    Ну а если честно, то по скриншотам и по видео можно сказать, что этот проект крайне интересен. Хотелось бы увидеть "продолжение" Freelancer'a и заново погрузиться в этот бескрайний космос, который полон звезд и планет.
    homerender  [author] 25 Jan @ 1:45am 
    Так и задумано
    [LC]Alex Freeman 25 Jan @ 1:26am 
    Неплохо, надеюсь, будет духовным наследником Фрилансера
    BOGZOERT 24 Jan @ 7:22pm 
    TopOneGame!!!


    Steam Greenlight :: Battle Sage Adventure

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Battle Sage Adventure
     
     
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    Genre: Action, Adventure
    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    25 Jan @ 1:34pm
    27 Jan @ 2:14am
    Description
    []



    Battle Sage Adventure is a flight action adventure game.
    Inspired by games like Zone of the enders 2, ESP Ra.De., DoDonPachi and Shadow of the colossus. Battle Sage Adventure combines skill-based flight mechanics with puzzle adventure elements.




    []

    Eight inner layers of the Empire is what separates you from your imprisoned father. Who has been taken to the God-king for trial and execution…
    Each layer is sealed by an overwhelming magical power, which you can only break through by acquiring an array of magical skills.
    What awaits you inside is a mystery…
    All across the land are hidden long-lost shrines that give great strength, but at a high cost.
    What will you sacrifice… to gain entrance to the inner sanctum?
    Adventure awaits.


    []


    Learn the magic of flight and soar through the sky! With skill-based flight mechanics.
    In the course of your adventures, master new skills like teleportation and learn to combine them and become highly mobile or versatile in your combat techniques. Use them to overcome the greatest of dangers and worst of foes.


    []
    []
    []

    < >
    33 Comments
    lakierosjordy 23 Feb @ 6:06pm 
    So cool!
    Vallitu 10 Feb @ 6:43am 
    The looks and feels of this game are inspiring!
    Keep up the amazing work mate!
    Luffy 2 Feb @ 6:46am 
    looks great!
    IMapParty 31 Jan @ 10:53pm 
    Is it me or does that cloack thing look like a failed cape?
    Yoey 31 Jan @ 8:52pm 
    The flying animation doesn't look too dynamic, but otherwise this is a game I'd like to see make it out of greenlight. :)
    VersoTheDest 31 Jan @ 5:42am 
    Looks really great, The art and story caught my eye looks like potential is in this game and I enjoy that.
    Seppuku | 切腹 31 Jan @ 1:38am 
    Something about this game reminds me of Windwaker.

    This has potential! Keep up the good work!
    Balrok the Furious 30 Jan @ 3:22pm 
    Looks pretty good. The animation is particular catches my eye nicely.
    Razputin 30 Jan @ 2:10pm 
    eh
    I want to get this as soon as come out, it look great


    Steam Greenlight :: TerraShift

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    TerraShift
     
     
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    Genre: Strategy, Puzzle
    Platforms: PC, Mac, Linux
    Languages: English
    Players: Single-player
    Posted
    21 Mar @ 5:52am
    Description
    The Concept
    TerraShift is a turn-based Strategy / Puzzle game about manipulating the landscape using different abilities and cards. After each turn, the game runs a simulation following the rules of nature and changes the environment. Some deserts might expand and a forest could appear next to lakes. You have to balance the world to make your village grow safely.


    And much more
    • Different scenarios and missions
    • Snow and savanna biomes
    • Fight beasts and other villages
    • Build mines, farms and more houses
    • Natural disasters

    Where do we go from here?
    There are different ways this game could take. What would you like this game to be? Comment and give feedback!
    -> Set the focus on puzzle mechanics or on strategy gameplay?
    -> Make it more about creating the landscape or building the village?
    -> Also develop for mobile?
    ->

    I would like to hear your thoughts and ideas!
    < >
    8 Comments
    ☭ Севастьян 21 hours ago 
    this looks dope af
    Araanim 23 Mar @ 9:56am 
    Oh man definitely make this mobile.
    Gamer Matt 23 Mar @ 4:06am 
    I read terrashit
    comrade vodka 22 Mar @ 6:17pm 
    Very, very interesting. Well done.
    looks very intresting to me like tis sorts off games
    _Angel 22 Mar @ 1:42pm 
    Very interested. love games that make you think
    DANIL550011 22 Mar @ 4:33am 
    looks VERY good
    Squyars 22 Mar @ 1:55am 
    Looks good.


    Steam Greenlight :: INTERSTELLAR PRIME

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    INTERSTELLAR PRIME
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    20 Feb @ 7:31am
    21 Feb @ 9:28am
    Recent Announcements View All (3)
    Playable Pre-Alpha Demo Release
    Description
    INTERSTELLAR PRIME is a unique new genre that combines a 3rd person RPG, real-time strategy, and space simulation in a seamless gameplay. The story takes place 150 years in the future when mankind finally acquired all the necessary technological advancement to contour space. The real question is, does humanity have what it takes to be a space-faring species? This game will take you on an action-packed journey in a scientifically driven story that is mysterious, philosophical, thought-provoking that would leave you in awe and wonder about the Universe.
    < >
    24 Comments
    Mandalorian Warrior 7 Mar @ 11:20pm 
    Thanks for your answer.
    DreamcatcherStudio  [author] 7 Mar @ 10:14am 
    Mandalorian Warrior, love the questions, keep them coming! In regards to Space Engineers and Pulsar, I haven't actually played them yet, but I've studied them in some depth and am very aware of the scope of both games. INTERSTELLAR PRIME is aimed to give similar gameplay feeling to Mass Effect and Fallout series in a sense of a story-driven, freedom of choice, quest-based 3rd/1st person RPG with an element of space Real-Time strategy combat system similar to Homeword. Whereas space engineer and Pulsar are more multi-player Sandbox style. I hope this answers your question :)
    Mandalorian Warrior 7 Mar @ 3:28am 
    Okay, thanks for your fast answer but another two questions. Did you ever played Space Engineers? Did you ever played Pulsar: Lost Colony? Your game let me remind to this both games.
    DreamcatcherStudio  [author] 6 Mar @ 5:42am 
    Thanks for your question, Handalorian Warrior! Multiplayer will be one of our stretch goal for kickstarter. We plan to finish the single player by the end of this year/early next year. But if people like concept of the game enough and it shows, and we can raise enough capital to expand our development team, multiplayer would definitely be there as co-op story mode, or death-match style game play.
    Mandalorian Warrior 6 Mar @ 4:29am 
    Is a multiplayer a planned feature?
    DreamcatcherStudio  [author] 2 Mar @ 1:38am 
    WOW!! Thanks so much, Mandalorian Warrior!! that would really help!
    Mandalorian Warrior 2 Mar @ 1:23am 
    I've already shared your project in a community with 3,000+ members
    DreamcatcherStudio  [author] 1 Mar @ 10:34pm 
    Thanks, Mandalorian! Yes we will try out best to deliver by the end of this year!
    Mandalorian Warrior 1 Mar @ 8:48pm 
    Wow. Its amazing. You have pretty cool concepts and ideas. I hope you get it finished and not like other games never completed. I will buy it on the first day.
    Boy132 ™ 27 Feb @ 6:49am 
    This game reminds me of PULSAR: Lost Colony. But it looks much better!


    Steam Greenlight :: Twin Soul

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Twin Soul
     
     
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    2 Feb @ 5:53am
    2 Feb @ 7:18am
    Recent Announcements View All (4)
    Development update #4.
    Development update #3.
    Description
    Gameplay: Coop survival horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

    Setting and Style: A big accent in the game focused on its atmosphere. We were inspired by games of Team Silent, art of Giger, David Lynch films.
    Players are placed in russian reality, post USSR times. Our protagonists are dead and they didnt get in Heaven or Hell, they are stuck in Purgatory. Their souls are trying to find the exit.
    Our heroes trying to find out why they are here, they traveling the world of fear and social problems.
    < >
    16 Comments
    Korsatus 17 Mar @ 8:54am 
    Про кооператив хотелось бы больше подробностей.
    RDC-018 17 Mar @ 6:41am 
    I reemmber you guys Welcome to the Concepts
    Flaemus 11 Mar @ 4:31pm 
    Реально стремно как-то, в хорошем смысле, но "лицо" нех вызвало улыбку.
    ξǾ 11 Mar @ 5:41am 
    привет с пикабу)
    Drip 24 Feb @ 5:23am 
    Oh wow, this looks great.
    Brown Beard 13 Feb @ 1:00am 
    I like the screenshots and the concept art. I am interested in this.
    Korsatus 13 Feb @ 12:30am 
    7 резик в рашке
    diolator 9 Feb @ 12:27pm 
    Ниче так.
    vicmolv 7 Feb @ 2:54pm 
    Se ve interesante pinta bien
    Blanshec 6 Feb @ 12:39am 
    Россия = Чистилище. 10/10 лучший концепт. Жду


    Steam Greenlight :: SUMOCRATS

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    SUMOCRATS
     
     
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    Genre: Action, Sports
    Platforms: PC
    Languages: English, French
    Posted
    Updated
    16 Dec, 2016 @ 4:32am
    22 Dec, 2016 @ 7:51pm
    Description
    Sumocrats is a multiplayer zero gravity sport game inspired by the great and venerable Bitmap Brothers Speedball. Two teams compete in space arenas to score.

    In Sumocrats there is neither up or down nor left and right. You maneouvre in six degrees of freedom. Players unleash everything they have to pummel each other into submission to score : you can dodge, punch and blitz.

    Sumocrats gameplay needs specific skills : perception, understanding of space, instant reflexes, perfect handling of the kinetics, teamplay, concentration, self control…

    The game takes place in low gravity environments such as colonized asteroids or deserted sites.

    Actual features :

    Zero gravity sport game experience.
    6 DOF Descent like controls
    Bend the ball trajectory using hyper massive environment objects.
    TP Portals to shoot through walls
    No rules, punch blitz and destroy your opponents.
    Organic gameplay allowing emergent coop tactics.

    Future features :

    Matchmaking and ranking.
    Stuff and rewards to skin you sumo.
    Melee gameplay.
    PBR scifi environments.
    Deep background.
    Light and Heavy sumo classes. (if relevant ^^)

    Dev stage : Pré ALPHA

    To join us : twitter @sumocrats
    facebook /sumocrats
    web

    We need your feedback to improve the game. Feel free to comment !
    < >
    8 Comments
    YYM Yogurt 22 Dec, 2016 @ 11:03pm 
    Pong in 3D
    I'm looking forward to it !
    sinkdeath 20 Dec, 2016 @ 3:29am 
    La Strategie d'Ender! Trop cool!
    naboo78 20 Dec, 2016 @ 1:17am 
    Awsome game. i want it!
    My Jimmies Have Been Rustled 19 Dec, 2016 @ 4:30am 
    SPPPACEEEE PONGGGG.
    Myst 18 Dec, 2016 @ 11:06pm 
    LUL. The next RL in zero G's...
    feИRa 18 Dec, 2016 @ 6:13am 
    yes pls
    jsizzle™ 17 Dec, 2016 @ 8:47pm 
    BAD.
    fastninjazombie 17 Dec, 2016 @ 12:04pm 
    Looks AWESOME!


    Steam Greenlight :: Tanglewood

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Tanglewood
     
     
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    Platforms: PC, Mac, Linux
    Languages: English
    Players: Single-player
    Posted
    11 Dec, 2016 @ 11:59pm
    Description
    Tanglewood is a brand new and original game for the SEGA Genesis and Mega Drive, to be released on physical cartridge in winter 2017.

    Back us and reserve your cartridge for the Mega Drive version at: https://www.kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m

    A Windows, Mac and Linux version is coming to Steam! We're providing a close-to-authentic Mega Drive experience on your desktop without the hassle of setting up an emulator.

    Set in the realm of Tanglewood, the game follows a young creature, Nymn, separated from the pack after the sun sets. Unable to get back to the safety of the family's underground home, Nymn must find a way to survive the night terrors and get to morning. Tanglewood’s world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators.

    Tanglewood is a platforming game with puzzle elements, and can be described as a mix of the Mega Drive titles Another World and The Lion King.

    The game is programmed in pure 68000 assembly language, using original SEGA development hardware, tools and processes of the '90s.
    < >
    9 Comments
    Asbestos God 21 Dec, 2016 @ 11:10am 
    can't wait to see this release
    ᴍᴅᴢʜʙ 19 Dec, 2016 @ 9:45am 
    This is great. Looking forward to see it on Greenlight, then the store :)
    Ace 19 Dec, 2016 @ 5:42am 
    Congrats BigEvilCorp!
    BigEvilCorporation  [author] 18 Dec, 2016 @ 6:55pm 
    We hit our Kickstarter goal!
    byteau 16 Dec, 2016 @ 7:08am 
    70 hours to go, 94% funded.
    you got a computer in my eye 15 Dec, 2016 @ 10:50pm 
    Written without using lazy shortcuts, designed for real hardware? This is a platformer worth looking at. Most people just end up using "retro" as a marketing gimmick.
    Ace 13 Dec, 2016 @ 4:10pm 
    Exciting!
    Rize of the Summonds 13 Dec, 2016 @ 11:39am 
    This game looks awesome! Please guys go and fund this game on his Kickstarter page. This team is close to reaching their goal.
    Club_Shrimp 12 Dec, 2016 @ 4:34am 
    Sweet! I hope you manage to get this on Steam.


    Steam Greenlight :: FictionSphere

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    FictionSphere
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    14 Feb @ 5:17am
    15 Feb @ 1:56pm
    Recent Announcements View All (2)
    WE MESSED UP HELP US REVOTE ON ACTUAL GREENLIGHT!
    We're on Kickstarter!
    Description
    FictionSphere is a "Technical Platformer" with a story driven agenda. Its packed with some of your favorite mechanics from the Platforming, hack and slash, and fighting game genres.

    We aim to have TWO compelling stories, as well as 2 different styles of gameplay. The protagonist Ratio will have more of a Platformer feel, while Paradox will take more of a Hack and slash route. Both play styles require precision, execution, and timing. This game will be a true testament of your gamer-like reflexes!

    the game will feature these key mechanics
    • Platforming
    • Feature two of our playable characters
    • A fun little shooting gallery minigame
    • Mob fights
    • Technical Abilities (Defensive and offensive)
    • Our current variety of enemies



    < >
    10 Comments
    mattpozz 18 Feb @ 9:08pm 
    nice
    Lori Loud ITA 17 Feb @ 6:33am 
    Wow Great and Awesome game .
    TeamEinherjar  [author] 15 Feb @ 2:28pm 
    Thank you for all the interest! We actually screwed up and put it in the wrong section :(, we'd greatly appreciate it if you guys can help us on the actual green light voting process thank you!

    http://steamcommunity.com/sharedfiles/filedetails/?id=864371306
    Shinureal 15 Feb @ 1:02am 
    Nice game, reminds me of my favorite platformer Megaman with nice beat'em up mechanism.
    Valkeala Software 14 Feb @ 10:37pm 
    nice
    Ken-Douken 14 Feb @ 10:16pm 
    Looks like one heck of a complicated game, but a good one nonetheless. I'll help fund this if I get the time :)
    Shacrow 14 Feb @ 10:06pm 
    Reminds me of Megaman ~ looks fun hmmm
    Masato 14 Feb @ 8:27pm 
    Looks amazing, hope you get the money to make the game!
    raptyx8 14 Feb @ 8:04pm 
    Love the anime manga!
    FoxTrot, The Cyber Ghost 14 Feb @ 7:00pm 
    its like a Megaman with Beat em up mechanics, i loved it


    Steam Greenlight :: Tanks of Freedom - Classic Turn Based Strategy

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Tanks of Freedom - Classic Turn Based Strategy
     
     
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    2 Dec, 2016 @ 2:19am
    12 Dec, 2016 @ 11:14pm
    Recent Announcements View All (1)
    Update 0.6
    Multiplayer is here!

    This is a big update that brings not only multiplayer but also web-based map browser.



    Finally you can challenge friends on any supported device. Our multiplayer is cross platform. Also any map that you created and upload can be played online!

    Download latest build (0.6.1) at http://tof.p1x.in.
    Check what players created at http://online.tof.p1x.in

    Description



    In a world full of corruption and political struggles the voice of the weak is often left unheard. When people rebel against governments it is time to pick your side. Join the forces of newly created government and help them rise, or ally with loyalist forces aided by the intervention of one of the neighboring countries.






    Challenge yourself in campaign against AI or battle your friends online or in a hot-seat mode, where you will fight for control of strategic locations by issuing commands to your infantry, tanks and air force.

    Create your own maps using in-game map editor, then share them with the world.

    Each 32x32 sprite was handcrafted in gorgeous, 32 color pixel art. Original music and sound effects were made on real GameBoy hardware. Game is open-source and runs smoothly thanks to Godot Engine.

    We support Android tablets and phones, and all PC platforms (Windows/OSX/Linux). Unofficial, community build for Pandora Handheld is also available.






    - Turn Based Strategy for up to 2 players
    - Simple yet challenging gameplay
    - Campaign mode with 14 missions
    - Custom maps with hot-seat and online, cross-platform multiplayer
    - Built-in map editor & online sharing
    - 32-color pixel art






    Game has been created during the Global Game Jam 2015. It is constantly being developed ever since. We showcased the game at biggest polish trade shows.

    - Poznan Game Arena 2015
    - Digital Dragons 2015
    - Pixel Heaven 2015
    - Pyrkon 2016
    - Poznan Game Arena 2016

    We have a public repository and a trello board. We believe in open-source and transparency. We follow our community and make changes in order to meet our players expectations.
    < >
    7 Comments
    LionVair 1 Mar @ 3:07am 
    Reminds me of Advance Wars, looks promising.
    P1X  [author] 19 Jan @ 4:08pm 
    Ah, got it. So it is the latter. Priority based TBS sounds fun as well, we will consider that in our next game.
    X4MHD 19 Jan @ 2:55am 
    The We-Go principle as opposed to I-Go-U-Go.
    Players simultaneously command their moves (priority based) instead of being next in turn.
    If it's not We-Go, no man overboard. 'IGOUGO' certainly has its advantages too.
    P1X  [author] 19 Jan @ 12:36am 
    @X4MHD That is correct, though I'm not sure what you mean by WE-GO. We already playtested 1v1 using xbox gamepad by passing it between players, and it played well. We also got positive feedback when presenting this during PGA expo in Poland.

    There is also a corespondence-style online multiplayer for more laid back, less interactive type of play. You can perform your turn, and then hop into another match, or just close the game.

    For now there is only 1v1, and adding more players would take some reworking. We might do it eventually, but it is not a priority for now. Currently we are working on improving single player campaign to be more interesting and story driven.

    As for new modes and units: modes are on the roadmap, new units are in the unplanned ideas section, though we already have designs.
    X4MHD 18 Jan @ 11:17pm 
    I reckon this title is perfect for colleague play (playing at work, with & against eachother).
    Map building, 1 vs 1. It is WE-GO TBS, right?

    But also co-op (hot-seat) against extraterrestrials (different units, with leaderboard),
    2 vs 2, 3 vs 3 and (same unit) AI vs 2+ (hot-seat co-op).
    Different modes perhaps: Capture the Flag, Deathmatch, Wave counter, King of the Hill.
    P1X  [author] 18 Jan @ 10:14pm 
    Yes, there is a roadmap, which can be found here: https://trello.com/b/6CdKDGO9/tanks-of-freedom
    Unfortunately, Steam does not allow to add arbitrary links to the page, so we can't link our homepage, itch page or github page. Thank you for your feedback, we will re-work our page to incorporate more information.
    X4MHD 18 Jan @ 12:55pm 
    There is very little here. Do you have a roadmap of future-planned features?
    In this overly saturated market, every new game needs an angle. What's yours?
    Will there be a (local) leaderboard, flag (& faction color) choice, maybe some RPG elements?
    Don't have much to go on. Don't get me wrong, I like the design, but I feel it's not enough.


    Steam Greenlight :: 2D Paintball | An Online Multiplayer Digital Paintball Game

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    2D Paintball | An Online Multiplayer Digital Paintball Game
     
     
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    8 Jan @ 3:31pm
    17 Jan @ 3:09pm
    Recent Announcements View All (2)
    2D Paintball v0.8.4 is live!
    2D Paintball v0.8.2 is live!
    Description
    Warning: This Game Is a Challenging Sim!

    We suggest reading & watching the How-To-Play!

    ★ 2D PAINTBALL | A REAL-TIME COMPETITIVE MULTIPLAYER PAINTBALL SIM, IN 2D! ★

    Play the Alpha now @ www .2DPaintball. com!



    ★ GAME CONCEPT / MORE INFO ★

    2D Paintball is a free-to-play, online multiplayer, high-caliber, strategic, real-time speedball game that you play in your web browser.

    2D Paintball has "sim" roots and is meant to be difficult (yet rewarding), is skill-based, and much more than meets the eye; read below for more info!



    ★ HOW-TO-PLAY / CONTROLS & STRATEGY / GAMEPLAY TIPS ★

    Check out our detailed How-To-Play for the default controls, tips, tricks, and strategies to help you get a leg up on the others! www .2DPaintball. com/how-to-play.php



    ★ 2D PAINTBALL FEATURES ★

    - "3D" Simulated Bunker Mechanics in a 2D environment (Dynamic ball arc over lower bunkers.)
    -- Player centered audio (paintballs "woosh" by, bounce/splat around you, with near/far sounds.)
    - High-speed, Real-time Multiplayer Gun Play! (60+ tickrate server netcode through your browser!)
    - Paintball Field Creator & Field Editor (100+ Maps In Rotation with 100's more made by our users!)
    -- Make an awesome map in our Full Field Creator and we'll add it to the active map selection pool!
    - Daily PVP, Co-op & Team Tournaments (Signup for tourneys to Win Trophies and bragging rights!)
    -- Watch out, Tournaments are even Harder! You'll have to earn those trophies!
    - Earn XP to Unlock New Gear (Guns, Hoppers, & Paint.)
    - Customize Your Player (Head, Mask, Jersey, Gun, Hopper, Pods, Pack, and more!)
    - Play in 1v1 - 10v10 Events, co-op online or against online!
    - Competitive Divisions Ranked between D5 - D1, Semi-Pro, Pro, & Masters.
    - Casual/Practice Game Modes (Team Deathmatch, King of the Hill, Pump Only, and more.)
    - Semi-auto, Ramping, Electro, Mechanical, & Pump Paintball Guns + StatTrack markers!
    - "Sightlines" (Extra Hard/Sim/Vision Restriction Mode) - Brings a whole new challenge to the game!
    - Difficult A.I. Bots - Be careful, this game isn't meant to be easy!
    -- Skilled play is highly rewarded. Play smart, play tight, and shoot fast!



    ★ GAME THEORY ★

    The idea is to create a 2D simulated speedball experience, by trying to re-create the true feel, strategy, and gameplay of playing tournament speedball. We believe that getting all of the "small" details right is what can really make this game work even in a 2D environment.

    So in turn, this game will be less about graphics and more about actually getting the "feels" of high-caliber paintball in 2D!



    ★ MORE INFO / HELP ★

    If you are finding the game too difficult or are having technical issues, we highly suggest reading the always updated Gameplay Help & Gameplay Smoothness Tips @ www .2DPaintball. com/how-to-play.php. It's worth the read, and will help you better understand the inner workings of the game mechanics, controls, and ideal strategies.



    ★ GREENLIT STRETCH GOALS MAY INCLUDE... ★

    - Significant bot / A.I. updates
    - Single player/campaign mode
    - New field modes (modeled after pro leagues / rules, modern, and classics / centerflag & buzzer)
    -- Notable Field Rulesets - NXL, Millennium Series, NCPA, PSP, NPPL, etc.
    - Steam integration/achievements & standalone game client
    - Local/LAN server & private/public server hosting
    - In-game voice chat / audio updates
    - Content update (bunkers, fields, markers, barrels, player/team customization, etc.)
    - Modern/graphics update (animations, lighting, field wear, post-processing, effects, etc.)
    - Community & team (clan) management features
    ... and much more has been discussed!

    *We're always looking for new ideas, if you have any feel free to share with us!
    @ www .2DPaintball. com/ajax/feedback.php
    < >
    22 Comments
    Kismettanoia 24 Jan @ 12:23pm 
    Volo 17 Jan @ 4:22am 
    @BumHead True! Very recognisable for everyone who every played paintball. I'd like to try it
    BumHead 17 Jan @ 1:01am 
    This game have a big potential ! I hope it will be without pay2win!
    The Sweetroll is a Lie 15 Jan @ 1:00pm 
    people don't like the idea of paintball videogames, but I do. This is neat and it needs a 3d! Fooaahhh!
    sr lhama 14 Jan @ 6:39am 
    Cool idea
    Strzala Da Sloth 13 Jan @ 10:59am 
    i really want to try this!
    xx_YunG ThUG_XX 13 Jan @ 9:56am 
    I play D4ish paintball, and it's a great game. I wanna see it on steam!
    tehJer  [author] 13 Jan @ 3:11am 
    Eatmywords, the full multiplayer game is already live and free-to-play!

    I suggest reading the How-To to understand the Sim model and strategy, this game is really more than meets the eye.

    Also, as you start meeting the higher level players (who may seem outright dominating) watch/learn from the strategies they use and spectate the awesome fun that comes along from the higher level of play.
    eatmywords 12 Jan @ 4:44pm 
    I'm not saying it's good, but neither am I saying this is anywhere near terrible. However I do like what you're trying to do, and with multiplayer then this could definitely be a surprise package. It reminds me of a mix of Sensible Soccer and Cannon Fodder.

    There's some great features, and I especially like the line-of-sight. Also, I do hope you're limiting the ammo players have at the start of a game, as it will just encourage spam-shooting. You've certainly put thought and time into this and with more time and patience I definitely think you might have a fun game in the making.
    jsplive 12 Jan @ 2:01pm 
    this would be a sick game to try out. devs..... lol


    Steam Greenlight :: Battle Sage Adventure

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Battle Sage Adventure
     
     
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    Genre: Action, Adventure
    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    25 Jan @ 1:34pm
    27 Jan @ 2:14am
    Description
    []



    Battle Sage Adventure is a flight action adventure game.
    Inspired by games like Zone of the enders 2, ESP Ra.De., DoDonPachi and Shadow of the colossus. Battle Sage Adventure combines skill-based flight mechanics with puzzle adventure elements.




    []

    Eight inner layers of the Empire is what separates you from your imprisoned father. Who has been taken to the God-king for trial and execution…
    Each layer is sealed by an overwhelming magical power, which you can only break through by acquiring an array of magical skills.
    What awaits you inside is a mystery…
    All across the land are hidden long-lost shrines that give great strength, but at a high cost.
    What will you sacrifice… to gain entrance to the inner sanctum?
    Adventure awaits.


    []


    Learn the magic of flight and soar through the sky! With skill-based flight mechanics.
    In the course of your adventures, master new skills like teleportation and learn to combine them and become highly mobile or versatile in your combat techniques. Use them to overcome the greatest of dangers and worst of foes.


    []
    []
    []

    < >
    33 Comments
    lakierosjordy 23 Feb @ 6:06pm 
    So cool!
    Vallitu 10 Feb @ 6:43am 
    The looks and feels of this game are inspiring!
    Keep up the amazing work mate!
    Luffy 2 Feb @ 6:46am 
    looks great!
    IMapParty 31 Jan @ 10:53pm 
    Is it me or does that cloack thing look like a failed cape?
    Yoey 31 Jan @ 8:52pm 
    The flying animation doesn't look too dynamic, but otherwise this is a game I'd like to see make it out of greenlight. :)
    VersoTheDest 31 Jan @ 5:42am 
    Looks really great, The art and story caught my eye looks like potential is in this game and I enjoy that.
    Seppuku | 切腹 31 Jan @ 1:38am 
    Something about this game reminds me of Windwaker.

    This has potential! Keep up the good work!
    Balrok the Furious 30 Jan @ 3:22pm 
    Looks pretty good. The animation is particular catches my eye nicely.
    Razputin 30 Jan @ 2:10pm 
    eh
    I want to get this as soon as come out, it look great


    Steam Greenlight :: Warsim

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Warsim
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    7 Dec, 2016 @ 8:27am
    21 Dec, 2016 @ 4:44pm
    Recent Announcements View All (23)
    Warsim 0.6.7.1
    Warsim 0.6.7.0
    Description
    Warsim is a text-based procedurally generated kingdom management game, you are the ruler of the kingdom of Aslona, a kingdom plagued by rebellion, banditry and the dreaded goblin kingdoms, fight off your enemies as you watch your kingdom grow, hire staff, arrange tournaments and watch fights in the arena, change laws, explore the land, gamble away, spend time in the library, act diplomatically, hire mercenaries and much more! with trillions of randomly generated things in the game no two plays are the same!

    Download the game for free on the sidebar of
    < >
    13 Comments
    Future Fries 5 Feb @ 7:19pm 
    This game is awesome! It totally deserves to be on Steam!
    Troy - Warsim!  [author] 5 Jan @ 10:08am 
    Thanks for the comment! :)
    madmanmunro 4 Jan @ 5:08am 
    I can't wait to see this on steam. Keep up the great work!
    Troy - Warsim!  [author] 25 Dec, 2016 @ 1:21am 
    Thank you dude! :)
    spamtaco 25 Dec, 2016 @ 12:03am 
    upvoted favorited and followed, i hope to see this amazing game on steam soon
    Troy - Warsim!  [author] 21 Dec, 2016 @ 3:48pm 
    Thanks dude! should have another version of the game up tonight!
    ᴍᴅᴢʜʙ 19 Dec, 2016 @ 10:21am 
    Looking good, I'll be keeping my eye on it
    CryonicSuspension 14 Dec, 2016 @ 9:52am 
    LOL The first thing that I thought of was Yellow River Kingdom on the BBC micro:

    https://www.youtube.com/watch?v=RSE1NVaUs8s

    I fell into a wormhole and ended up in 1981

    https://en.wikipedia.org/wiki/List_of_city-building_video_games

    \o/ help help

    I nominated this game for an award:

    "Et tu Brutus?" ( Greenlight game with the most thumbs down ) []{=======>

    I'm going back to 2017:

    http://steamcommunity.com/sharedfiles/filedetails/?id=800757379
    Troy - Warsim!  [author] 13 Dec, 2016 @ 7:35am 
    I appreciate the comment Trapfly! I would love to get it greenlit when it's more complete :) and thanks panda puncher! you're videos have been a great help too!
    Trapfly 13 Dec, 2016 @ 5:58am 
    I'm not a fan of the aesthetic, but everything else is alluring. I hope that when it's complete you'll try getting the game Greenlit.


    Steam Greenlight :: Bad Citizen

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Bad Citizen
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
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    28 Jan @ 1:18pm
    28 Jan @ 2:19pm
    Recent Announcements View All (3)
    Please Follow or Favourite us for our next announcement!
    Easter Egg in trailer.
    Description
    Bad Citizen is a Hilariously Destructible Sandbox. With a huge focus on mini games and destruction physics, we wanted to focus on providing as many VR experiences as possible. We got nostalgic with our ideas, we got brave creating new concepts. With a big focus on VR, we won't forget NON-VR players and are aiming for a cross-platform release.

    Drive Heavy Vehicles in First or Third Person, in the cockpit or via remote control so you can admire your destruction up front.

    Our goal is to 25+ minigames and new experiences, a lot are already near completion!

    Some of the mini games:
    Newspaper Service - Deliver newspapers to the towns Print House customers, punish those who are digital subscribers.

    Go Large - You're a bit out of scale, but that's ok. As a giant, you smash buildings and fight the military. Throw vehicles into building, terrorize office workers. Pick up people and drop them down your gob to get points.

    Lap time Destruction - Keep score on your stop watch as you race against the world in destroying area's in the game, race against world.

    Serve Coffee – Serve coffee to customers your way, if they order something you don’t understand, show them the door….;)

    Catapult - Collect objects in the game to load into you catapult arsenal. Cow's, Fridges, etc... pretty much anything that will do damage.

    Grenade Tennis - Your Auto Turret is playing up, use your tennis racquet to fend of the projectile grenades

    City invaders - mount your turrets and fend against invaders from outer space as they destroy the city bit by bit.

    Barber Shop – You are employed as the new Barber…..my girlfriend said it’s too gross.

    Zombie Hipsters - At night something strange happens, better gear up
    Popular Discussions View All (4)
    2
    1 Feb @ 5:02pm
    no way
    Davidcruger
    1
    2 Feb @ 9:40am
    Looks really cool!
    sasthana5
    1
    2 Feb @ 6:43am
    Hi
    Can I habe pizza plz
    < >
    178 Comments
    sasthana5 8 Feb @ 7:26am 
    Is there a demo, maybe available on itch.io for this?
    Treebranchs 3 Feb @ 2:01pm 
    Welp. I know i wont be able to run it with my RX 460 xD
    [SSA] Carl 3 Feb @ 3:50am 
    Is there a demo of this? It looks extremely fun.
    Kurt 2 Feb @ 8:45pm 
    Already is V
    StatTrak™ Stale Doritos 2 Feb @ 12:53pm 
    Make this game for vr and plz plz plz support without vr
    pencil 2 Feb @ 11:36am 
    pls make this
    Sword Of Glass 2 Feb @ 7:21am 
    Brother, let me tell you something. Many a day, I've lumbered here by this fence and looked at this world; at these fences that which border this small plot of mud seem to be the edges of the earth. But I have gazed many beyond the fence, I've watched the hills of green and the slim, terrifying figures who lurk and haunt the strange barn on the far side of the hill, who appear as spectors as the Sun rises at the break of day and refill the oats, and float away without a word. I often wonder why we are not like them, why we cannot give ourselves the oats, why we are limited and chained down by the girth of our bodies and the uselessness of our hooves. And indeed, for many years the sad truth that we would be trapped in this shallow frame, alone without purpose or direction, to vanish forever, to wallow in our own filth...
    Sword Of Glass 2 Feb @ 7:21am 
    This depressed me, but yesterday I realized something; who are we to be ungrateful for existence in the first place? Who are we to say that this life is not good enough? Instead of oblivion, we have the warmth of the Sun, and the coolness of the soil. We have fair conversations, and a good night's sleep. Who am I to say these simple comforts are no better than death? Should we not smile like the sun, and bask in our happiness of the sunlight warms the soil without question or thank? So brother, let us share oats and smile and frolic as much as our girth might let us. Let us see this pen not as a prison or a hell, but as a palace in which we might enjoy the best our existence has to offer. Give me some oats, brother, and let us dine together. I love you, my own flesh and blood... My brother.
    Jyack 2 Feb @ 6:35am 
    looks more like a cattlepult to me
    innesaitken 2 Feb @ 5:51am 
    this looks great


    Steam Greenlight :: 2D Paintball | An Online Multiplayer Digital Paintball Game

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    2D Paintball | An Online Multiplayer Digital Paintball Game
     
     
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    8 Jan @ 3:31pm
    17 Jan @ 3:09pm
    Recent Announcements View All (2)
    2D Paintball v0.8.4 is live!
    2D Paintball v0.8.2 is live!
    Description
    Warning: This Game Is a Challenging Sim!

    We suggest reading & watching the How-To-Play!

    ★ 2D PAINTBALL | A REAL-TIME COMPETITIVE MULTIPLAYER PAINTBALL SIM, IN 2D! ★

    Play the Alpha now @ www .2DPaintball. com!



    ★ GAME CONCEPT / MORE INFO ★

    2D Paintball is a free-to-play, online multiplayer, high-caliber, strategic, real-time speedball game that you play in your web browser.

    2D Paintball has "sim" roots and is meant to be difficult (yet rewarding), is skill-based, and much more than meets the eye; read below for more info!



    ★ HOW-TO-PLAY / CONTROLS & STRATEGY / GAMEPLAY TIPS ★

    Check out our detailed How-To-Play for the default controls, tips, tricks, and strategies to help you get a leg up on the others! www .2DPaintball. com/how-to-play.php



    ★ 2D PAINTBALL FEATURES ★

    - "3D" Simulated Bunker Mechanics in a 2D environment (Dynamic ball arc over lower bunkers.)
    -- Player centered audio (paintballs "woosh" by, bounce/splat around you, with near/far sounds.)
    - High-speed, Real-time Multiplayer Gun Play! (60+ tickrate server netcode through your browser!)
    - Paintball Field Creator & Field Editor (100+ Maps In Rotation with 100's more made by our users!)
    -- Make an awesome map in our Full Field Creator and we'll add it to the active map selection pool!
    - Daily PVP, Co-op & Team Tournaments (Signup for tourneys to Win Trophies and bragging rights!)
    -- Watch out, Tournaments are even Harder! You'll have to earn those trophies!
    - Earn XP to Unlock New Gear (Guns, Hoppers, & Paint.)
    - Customize Your Player (Head, Mask, Jersey, Gun, Hopper, Pods, Pack, and more!)
    - Play in 1v1 - 10v10 Events, co-op online or against online!
    - Competitive Divisions Ranked between D5 - D1, Semi-Pro, Pro, & Masters.
    - Casual/Practice Game Modes (Team Deathmatch, King of the Hill, Pump Only, and more.)
    - Semi-auto, Ramping, Electro, Mechanical, & Pump Paintball Guns + StatTrack markers!
    - "Sightlines" (Extra Hard/Sim/Vision Restriction Mode) - Brings a whole new challenge to the game!
    - Difficult A.I. Bots - Be careful, this game isn't meant to be easy!
    -- Skilled play is highly rewarded. Play smart, play tight, and shoot fast!



    ★ GAME THEORY ★

    The idea is to create a 2D simulated speedball experience, by trying to re-create the true feel, strategy, and gameplay of playing tournament speedball. We believe that getting all of the "small" details right is what can really make this game work even in a 2D environment.

    So in turn, this game will be less about graphics and more about actually getting the "feels" of high-caliber paintball in 2D!



    ★ MORE INFO / HELP ★

    If you are finding the game too difficult or are having technical issues, we highly suggest reading the always updated Gameplay Help & Gameplay Smoothness Tips @ www .2DPaintball. com/how-to-play.php. It's worth the read, and will help you better understand the inner workings of the game mechanics, controls, and ideal strategies.



    ★ GREENLIT STRETCH GOALS MAY INCLUDE... ★

    - Significant bot / A.I. updates
    - Single player/campaign mode
    - New field modes (modeled after pro leagues / rules, modern, and classics / centerflag & buzzer)
    -- Notable Field Rulesets - NXL, Millennium Series, NCPA, PSP, NPPL, etc.
    - Steam integration/achievements & standalone game client
    - Local/LAN server & private/public server hosting
    - In-game voice chat / audio updates
    - Content update (bunkers, fields, markers, barrels, player/team customization, etc.)
    - Modern/graphics update (animations, lighting, field wear, post-processing, effects, etc.)
    - Community & team (clan) management features
    ... and much more has been discussed!

    *We're always looking for new ideas, if you have any feel free to share with us!
    @ www .2DPaintball. com/ajax/feedback.php
    < >
    22 Comments
    Kismettanoia 24 Jan @ 12:23pm 
    Volo 17 Jan @ 4:22am 
    @BumHead True! Very recognisable for everyone who every played paintball. I'd like to try it
    BumHead 17 Jan @ 1:01am 
    This game have a big potential ! I hope it will be without pay2win!
    The Sweetroll is a Lie 15 Jan @ 1:00pm 
    people don't like the idea of paintball videogames, but I do. This is neat and it needs a 3d! Fooaahhh!
    sr lhama 14 Jan @ 6:39am 
    Cool idea
    Strzala Da Sloth 13 Jan @ 10:59am 
    i really want to try this!
    xx_YunG ThUG_XX 13 Jan @ 9:56am 
    I play D4ish paintball, and it's a great game. I wanna see it on steam!
    tehJer  [author] 13 Jan @ 3:11am 
    Eatmywords, the full multiplayer game is already live and free-to-play!

    I suggest reading the How-To to understand the Sim model and strategy, this game is really more than meets the eye.

    Also, as you start meeting the higher level players (who may seem outright dominating) watch/learn from the strategies they use and spectate the awesome fun that comes along from the higher level of play.
    eatmywords 12 Jan @ 4:44pm 
    I'm not saying it's good, but neither am I saying this is anywhere near terrible. However I do like what you're trying to do, and with multiplayer then this could definitely be a surprise package. It reminds me of a mix of Sensible Soccer and Cannon Fodder.

    There's some great features, and I especially like the line-of-sight. Also, I do hope you're limiting the ammo players have at the start of a game, as it will just encourage spam-shooting. You've certainly put thought and time into this and with more time and patience I definitely think you might have a fun game in the making.
    jsplive 12 Jan @ 2:01pm 
    this would be a sick game to try out. devs..... lol


    Steam Greenlight :: INTERSTELLAR PRIME

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    INTERSTELLAR PRIME
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
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    20 Feb @ 7:31am
    21 Feb @ 9:28am
    Recent Announcements View All (3)
    Playable Pre-Alpha Demo Release
    Description
    INTERSTELLAR PRIME is a unique new genre that combines a 3rd person RPG, real-time strategy, and space simulation in a seamless gameplay. The story takes place 150 years in the future when mankind finally acquired all the necessary technological advancement to contour space. The real question is, does humanity have what it takes to be a space-faring species? This game will take you on an action-packed journey in a scientifically driven story that is mysterious, philosophical, thought-provoking that would leave you in awe and wonder about the Universe.
    < >
    24 Comments
    Mandalorian Warrior 7 Mar @ 11:20pm 
    Thanks for your answer.
    DreamcatcherStudio  [author] 7 Mar @ 10:14am 
    Mandalorian Warrior, love the questions, keep them coming! In regards to Space Engineers and Pulsar, I haven't actually played them yet, but I've studied them in some depth and am very aware of the scope of both games. INTERSTELLAR PRIME is aimed to give similar gameplay feeling to Mass Effect and Fallout series in a sense of a story-driven, freedom of choice, quest-based 3rd/1st person RPG with an element of space Real-Time strategy combat system similar to Homeword. Whereas space engineer and Pulsar are more multi-player Sandbox style. I hope this answers your question :)
    Mandalorian Warrior 7 Mar @ 3:28am 
    Okay, thanks for your fast answer but another two questions. Did you ever played Space Engineers? Did you ever played Pulsar: Lost Colony? Your game let me remind to this both games.
    DreamcatcherStudio  [author] 6 Mar @ 5:42am 
    Thanks for your question, Handalorian Warrior! Multiplayer will be one of our stretch goal for kickstarter. We plan to finish the single player by the end of this year/early next year. But if people like concept of the game enough and it shows, and we can raise enough capital to expand our development team, multiplayer would definitely be there as co-op story mode, or death-match style game play.
    Mandalorian Warrior 6 Mar @ 4:29am 
    Is a multiplayer a planned feature?
    DreamcatcherStudio  [author] 2 Mar @ 1:38am 
    WOW!! Thanks so much, Mandalorian Warrior!! that would really help!
    Mandalorian Warrior 2 Mar @ 1:23am 
    I've already shared your project in a community with 3,000+ members
    DreamcatcherStudio  [author] 1 Mar @ 10:34pm 
    Thanks, Mandalorian! Yes we will try out best to deliver by the end of this year!
    Mandalorian Warrior 1 Mar @ 8:48pm 
    Wow. Its amazing. You have pretty cool concepts and ideas. I hope you get it finished and not like other games never completed. I will buy it on the first day.
    Boy132 ™ 27 Feb @ 6:49am 
    This game reminds me of PULSAR: Lost Colony. But it looks much better!


    Steam Greenlight :: Arcane Mapper

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Arcane Mapper
     
     
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    Genre: RPG
    Platforms: PC
    Languages: English
    Posted
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    22 Dec, 2016 @ 3:15pm
    11 Jan @ 2:51pm
    Recent Announcements View All (3)
    Move to Steam Greenlight
    Pits
    • Change the depth setting at any time using the UI and see the map update accordingly.
    • Proper shadowing from walls.
    • Texturing is modified so to give the proper illusion of depth, for example the floor pattern will repeat more often.
    • You can control how much of a "lip" the pit has, i.e. is their a border and how big?
    • Objects placed inside of pits are automatically placed on the "floor" - which means that they recieve and cast proper shadows as if they are at the bottom of the pit.
    • Objects placed inside of pits are automatically scaled, based on the depth of the pit, to properly give the illusion that they do indeed sit on the floor.

    Pits can be arbitrarily shaped, just like rooms and can add a lot of visual interest to rooms. Future features will make them even more useful - such as the ability to fill them with procedural liquids - like water or lava and height fog. In a similar fashion shapes drawn like this can be made into raised areas instead (think of a stage or Dias).

    The image below shows an empty pit, an more interesting shape and increasing depths - notice how the objects get smaller and appear farther away.

    Description
    Steam Greelnight
    The Project has moved to Steam Greenlight - http://steamcommunity.com/sharedfiles/filedetails/?id=838876628 - so please look there for the latest news and updates. And if you haven't voted for it on Greenlight yet, even if you have voted for it here, please vote for it and help make Arcane Mapper a reality.

    What is it?
    Arcane Mapper is a mapping tool designed for Digital or Virtual Tabletops and printing for physical play. Put together high quality maps for D&D, Pathfinder, GURPS, Hero or any other Pencil and Paper RPG system - whether on the table top or virtual. It features a simple to use interface for drawing out rooms, adding objects and adding atmosphere with high quality lighting. Ideal for dungeons and interiors with support for outdoor environments coming before the first release.

    What is the goal?
    The short term goal is to get this software to a point that it can be put on Steam Greenlight. The initial goal is produce an easy to use tool for building maps for roleplaying games. The tool can produce top down, forced perspective 3D looking environments that mesh well with simple images for objects - no modeling or 3D experience required. With free assets available for private use on the internet, this software will allow you to put together high quality maps for your games with less effort, without constraining you to predefined map pieces, tiles or limited assets. Easily render out high quality images for Virtual Tabletop games or print out maps for a physical tabletop game. Even save out .PSD files that preserve the layers for Photoshop if you are more artistically inclined.

    Longer term after the initial release, I am planning on adding Digital Desktop and possibly Virtual Desktop features with high quality real time lighting and fog of war with an easy to use interface for GMs and players.

    What editing and mapping features will the software support?
    • Drag and Drop images directly onto your map, drop folders or selected files to add many images at once to your Library.
    • The ability to import and export libraries where assets are already setup with scaling, lighting and shadow settings.
    • Easy to use interface for adding objects to your maps, scaling, moving, rotating and placing them rapidly. Supports a full set of configurable hot keys.
    • Full undo and redo support.
    • Layers to organize objects and environments with the ability to decide which layers cast shadows and are affected by lighting.
    • Draw arbitrarily shaped rooms and easily connect them together. Each room can have its own settings, textures and look.
    • Draw pits, lowered sections, stairs and raised platforms right into your rooms.
    • Procedural liquids to fill your pits and help you create sewers and water ways.
    • Procedural details such as dirt, mold and spider webs.
    • High quality lighting with soft shadows, any object can be a light and any object can cast shadows.
    • High quality ambient occlusion to ground your objects in the map.
    • Seamless exterior and interior maps with layers to support roofs.
    • Multiple maps in one - see maps below the current map with fading or fogging - to give large buildings and dungeons a sense of depth.

    How far along is it?
    You can get a good idea by watching the "First Look" video. Currently rooms can be drawn with forced persective 3D geometry generated, objects added and dropped onto the map, support for duplication, copy/paste, rotate, scale, fast "Shift+RClick" object placement, horizontal and vertical flipping, deletion, full undo and redo, save and load, high quality lighting and shadows, settings for object lights and shadows (such as object height), grids (square, horizontal and vertical hexes), grid snapping, and more.

    What is left to go before its usable?
    • Room connections
    • Proper UI for saving and loading
    • Better UI for color picking
    • More work on high quality rendering, saving and printing.
    • More UI work in other areas such as room features, lighting features, grid settings and map settings.
    • Optimizations and polish

    What systems does this support
    • GPU that supports OpenGL 3.0 or newer
    • Windows Vista, 7, 8, 10.
    • Memory requirements based on art and map size, recommeded 4GB or more.

    What about Mac and Linux?
    These depend on the demand and interest in the product. Ultimately supporting another platform is time consuming and so can only be done if there is enough interest.
    < >
    11 Comments
    Arcane Architect  [author] 12 Jan @ 1:25pm 
    vt-egor: thanks for the comments and advice. The project has moved to Steam Greenlight proper now (out of Concepts), so for additional updates and information please go to the Steam Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=838876628

    I will also mention that this tool will receive Steam Workshop support and a simple system for building and exporting libraries of assets/objects for people to use. This means that the community can easily put together packs and help each other make awesome maps!
    vt-egor 12 Jan @ 1:15am 
    Thank you!
    This looks very greate, especially considering the lack of normal and usefull rpg map makers. Its ok f it'l be only about dungeons first(though some surface tools would be very, very usefull, seeing the fact my players travel mostly throught the lands, not caves or vaults), but its very important to include as many different items. furniture, environments etc. as you can, maybe provading some regular updates with that stuff. Little amount of such things is the primary problem of the bulk of such mapmaking programs, what makes them really unheandy!
    Arcane Architect  [author] 10 Jan @ 5:58pm 
    Steam Greenlight Page:
    http://steamcommunity.com/sharedfiles/filedetails/?id=838876628

    Many people have shown a lot of support and interest for this concept and the product has gotten to the point in development that I decided to move it to Steam Greenlight as you can see by the link above.

    If you have already voted for this concept or want to see the project come to Steam, please vote for it on Steam Greenlight and help me make Arcane Mapper a reality.

    I would like to thank everyone for their support.
    Arcane Architect  [author] 10 Jan @ 5:00am 
    Jason_c_o: you can render out your maps as images which are compatible with any VTT software that I know of, including MapTool. If you want to use specific features of your tool you may have to do extra work after import however (such as marking walls for visibility). If you want to request additional features let me know and I will look into it (assuming its reasonable of course).
    Jason_c_o 10 Jan @ 3:39am 
    Will this be compatible with MapTool?
    Arcane Architect  [author] 9 Jan @ 9:59am 
    It is still not robust enough that I feel comfortable having other people use it yet. However I plan on getting it to that point within a couple of weeks, at which point I plan on having some testing done and start up a Steam Greenlight campaign (rather then Concepts as it is now).
    Blackstorm 9 Jan @ 8:56am 
    I would love to test this software! any way to do it?
    Panda Kahn 8 Jan @ 5:58pm 
    I like what I am seeing. I mainly do modern or sci-fi settings in my games and I can still some serious benefits to using this for my maps and layout. I am looking forward to it hitting beta or early release for testing so I can see how well it would fit my gaming needs.
    Arcane Architect  [author] 7 Jan @ 6:08am 
    Thanks for the comments. :) If you visit the Steam community group there is a topic to discuss which features are important to you and what new features you would like to see. Of course I welcome any other constructive feedback that you have.
    Scrove 6 Jan @ 8:14pm 
    Looks nice.


    Steam Greenlight :: Global War: GENERALS

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Global War: GENERALS
     
     
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    22 Jan @ 2:43pm
    In 1 collection by AIR-Z[RU]
    Мои проекты
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    Первый стресс тест завершен
    Description
    Global war: GENERALS
    Products: The multiplayer game - Strategy «Global War: GENERALS» for OS «Windows» distributed digital copies
    The game engine: «Unreal Engine 4"
    Graphics: 3D
    Genre: RTS Multiplayer game (Real Time Strategy)
    Audience: PEGI: 12+. Lovers of strategies in which it is easy to understand. Fans compete and create their own jobs, maps, and then to fight them with a computer opponent, or even with a friend.

    Concept. Gameplay:
    Formally, the game belongs to the classic RTS. She has such actions as are required to collect resources, build base, build armies before the attack, providing electric energy, defense and so on. N.
    However, in some cases, the battle can not be carried out many thousands of armies, and a small, compact versatile units, which with proper management and timely support (aircraft, artillery, powerful tanks, snipers and so on. D.) Are able to win the battle of the enemy having much more serious force. On the other hand, there are no restrictions on the development of the database and the number of units in the game there, so sometimes an army easier and faster from heavy armored vehicles, which will do away with the enemy in one fell swoop.

    As with most strategies, the game is available a separate campaign for its storyline and single cards to battle against computer or live opponents. You can play via LAN or via the Internet on the official game server. When performing certain conditions the player can earn medals and awards. Some of them turn out quite quickly (eg tanker medal you can get to build 100 or more tanks), while others need to make long and hard.

    Home support side of the project in a variety of parties and gameplay process. There are 7 fractions (North American Consortium Global Freedom Army, European Union, Asian Alliance, Pacific cooperation, South African Adventure, Russian Federation) in each of which there are from 5 generals. Some generals prefer artillery and other aircraft, tanks, chemical weapons, hidden attacks, espionage, good mobility, etc. Each general has its own history and characteristics.

    At the beginning of the game available to all factions of 7 one general. There is an opportunity to discover new generals as the transmission and pumping their profile.
    It will be given the opportunity to select a camouflage for our army and any other customization. In the future, content updating: introduction to the game of new generals, units and support forces, as well as new missions, characters and multiplayer maps.
    < >
    46 Comments
    HEFFER 19 Mar @ 8:37pm 
    Ждем с нетерпением !!!
    S.I.A.H 15 Mar @ 9:04am 
    Там будут водные транспорты? Если да то как насчет правилы для игры который разрешит или запретит водные транспорты а так же ихни завод? Хотя правило кажется глупым, я просто написал то что первым пришло в голову.
    S.I.A.H 15 Mar @ 8:55am 
    Игра войдет в топ.
    Chaser Ruri 10 Mar @ 9:07pm 
    Удачки, жду с нетерпением! :3
    EVREI79RUS 9 Mar @ 8:27am 
    скорей бы
    Supernatural | kickback.com 12 Feb @ 3:10pm 
    Ребята, жду эту игру с нетерпением! Желаю вам поскорее найти инвесторов и множество умелых рук, чтобы разработка шла еще быстрее!
    Ёбарь 31 Jan @ 1:26am 
    Ждем
    apricok 31 Jan @ 12:11am 
    жду! А сколько она будет стоить?
    AIR-Z[RU]  [author] 30 Jan @ 11:50am 
    Yes. everything is simple - we need a translator and a couple of people who know English
    Black Blade 30 Jan @ 4:11am 
    If you going to support English and Russian i think you may want to also add a video that is in English


    Steam Greenlight :: Tanglewood

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Tanglewood
     
     
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    Platforms: PC, Mac, Linux
    Languages: English
    Players: Single-player
    Posted
    11 Dec, 2016 @ 11:59pm
    Description
    Tanglewood is a brand new and original game for the SEGA Genesis and Mega Drive, to be released on physical cartridge in winter 2017.

    Back us and reserve your cartridge for the Mega Drive version at: https://www.kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m

    A Windows, Mac and Linux version is coming to Steam! We're providing a close-to-authentic Mega Drive experience on your desktop without the hassle of setting up an emulator.

    Set in the realm of Tanglewood, the game follows a young creature, Nymn, separated from the pack after the sun sets. Unable to get back to the safety of the family's underground home, Nymn must find a way to survive the night terrors and get to morning. Tanglewood’s world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators.

    Tanglewood is a platforming game with puzzle elements, and can be described as a mix of the Mega Drive titles Another World and The Lion King.

    The game is programmed in pure 68000 assembly language, using original SEGA development hardware, tools and processes of the '90s.
    < >
    9 Comments
    Asbestos God 21 Dec, 2016 @ 11:10am 
    can't wait to see this release
    ᴍᴅᴢʜʙ 19 Dec, 2016 @ 9:45am 
    This is great. Looking forward to see it on Greenlight, then the store :)
    Ace 19 Dec, 2016 @ 5:42am 
    Congrats BigEvilCorp!
    BigEvilCorporation  [author] 18 Dec, 2016 @ 6:55pm 
    We hit our Kickstarter goal!
    byteau 16 Dec, 2016 @ 7:08am 
    70 hours to go, 94% funded.
    you got a computer in my eye 15 Dec, 2016 @ 10:50pm 
    Written without using lazy shortcuts, designed for real hardware? This is a platformer worth looking at. Most people just end up using "retro" as a marketing gimmick.
    Ace 13 Dec, 2016 @ 4:10pm 
    Exciting!
    Rize of the Summonds 13 Dec, 2016 @ 11:39am 
    This game looks awesome! Please guys go and fund this game on his Kickstarter page. This team is close to reaching their goal.
    Club_Shrimp 12 Dec, 2016 @ 4:34am 
    Sweet! I hope you manage to get this on Steam.


    Steam Greenlight :: Amber

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Amber
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    18 Jan @ 6:39am
    18 Jan @ 6:54am
    Description
    Amber is a low poly adventure game currently being developed by a small indie team called Ghostbyte Studios.

    We want to bring back the captivating feeling of older games with adventure gameplay, quests and puzzles.
    It's set in a medieval / light fantasy world and as of January 2017 still in an early concept stage.

    Check out our world trailer on our subreddit /r/AmberGame and let us know what you think and in what direction you would like to bring this game.

    Our development is community-driven and we hope to get your feedback!

    Greetings from the Ghostbyte team!
    < >
    16 Comments
    Thyrean  [author] 10 Mar @ 8:35am 
    Hey guys and thanks for the compliments! Its still a lot of work to do, but we are working on it during out studies.
    @Vinaya Yes we will eventually get this to Mac too
    toughchiken 29 Jan @ 1:09pm 
    Really cool, the low poly art style is really awesome and I the world looks interesting and pretty. I like the vibe you're sending off it's looking really cool.
    YourAvgGamer 28 Jan @ 7:04am 
    looks good
    Doggo 25 Jan @ 7:52am 
    Looks very cool
    xXecho onesXx 21 Jan @ 8:48pm 
    Looks so cool you have denflity got my vote
    petrie 21 Jan @ 2:20pm 
    Hi, this game looks really neat and im looking forward to what it has to offer. although i am on a MAC.. is there a possibility that we will see this on MAC platforms too? if you need mac testers im up for it. if not, it's still a cool lookin game no matter what.
    Smorgle 21 Jan @ 1:15pm 
    looks pretty cool.
    ♛Lord Salt♛ 21 Jan @ 9:07am 
    looks very nice
    Namalsk 21 Jan @ 7:53am 
    Alright!
    [CREB] Metalbird  [author] 21 Jan @ 6:48am 
    @Kiwa Hi, we'll be looking for Alpha and Beta testers later in development. Stay tuned on our subreddit /r/AmberGame to keep in touch and perhaps become part of a closed tester team.

    - David


    Steam Greenlight :: FictionSphere

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    FictionSphere
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    14 Feb @ 5:17am
    15 Feb @ 1:56pm
    Recent Announcements View All (2)
    WE MESSED UP HELP US REVOTE ON ACTUAL GREENLIGHT!
    We're on Kickstarter!
    Description
    FictionSphere is a "Technical Platformer" with a story driven agenda. Its packed with some of your favorite mechanics from the Platforming, hack and slash, and fighting game genres.

    We aim to have TWO compelling stories, as well as 2 different styles of gameplay. The protagonist Ratio will have more of a Platformer feel, while Paradox will take more of a Hack and slash route. Both play styles require precision, execution, and timing. This game will be a true testament of your gamer-like reflexes!

    the game will feature these key mechanics
    • Platforming
    • Feature two of our playable characters
    • A fun little shooting gallery minigame
    • Mob fights
    • Technical Abilities (Defensive and offensive)
    • Our current variety of enemies



    < >
    10 Comments
    mattpozz 18 Feb @ 9:08pm 
    nice
    Lori Loud ITA 17 Feb @ 6:33am 
    Wow Great and Awesome game .
    TeamEinherjar  [author] 15 Feb @ 2:28pm 
    Thank you for all the interest! We actually screwed up and put it in the wrong section :(, we'd greatly appreciate it if you guys can help us on the actual green light voting process thank you!

    http://steamcommunity.com/sharedfiles/filedetails/?id=864371306
    Shinureal 15 Feb @ 1:02am 
    Nice game, reminds me of my favorite platformer Megaman with nice beat'em up mechanism.
    Valkeala Software 14 Feb @ 10:37pm 
    nice
    Ken-Douken 14 Feb @ 10:16pm 
    Looks like one heck of a complicated game, but a good one nonetheless. I'll help fund this if I get the time :)
    Shacrow 14 Feb @ 10:06pm 
    Reminds me of Megaman ~ looks fun hmmm
    Masato 14 Feb @ 8:27pm 
    Looks amazing, hope you get the money to make the game!
    raptyx8 14 Feb @ 8:04pm 
    Love the anime manga!
    FoxTrot, The Cyber Ghost 14 Feb @ 7:00pm 
    its like a Megaman with Beat em up mechanics, i loved it


    Steam Greenlight :: Xplore: The Void

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Xplore: The Void
     
     
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    Platforms: PC, Mac
    Languages: English, Russian
    Players: Multi-player, Co-op
    Posted
    Updated
    24 Jan @ 9:24am
    24 Jan @ 2:23pm
    Description


    ENG

    Xplore: The Void - Massively multiplayer space simulator with open world inspired by games like Freelancer, X3 Reunion and Space Rangers. Universe of possibilities is open. Only you will decide who you going to be: wealthiest merchant, most dangerous pirate, legendary warrior or most known mercenary. Explore a huge alternative world, consisting with a bunch of star systems, each fraught with danger, anomalies, unexplored planets and artifacts.

    • Massively multiplayer - fight or trade with real players, gather your friends, create alliances together to go on a thrilling adventure.

    • Unique game features for each faction.

    • Dynamic difficulty of the game - tasks are too easy, and a little money to pay? Dare to go to distant frontiers, and life no longer seems so sweet.

    • A huge number of modular objects, shells, skins and weapons, which will affect not only the appearance, but also on the characteristics of your spaceship.

    • Intuitive controls, which will allow you to plunge into the gameplay without being distracted by unnecessary complexity.

    • Raise your skills and improve the equipment, to be the best in your business.

    • The huge open world to explore: extract resources from asteroids, find artifacts among anomalies, explore abandoned stations and ships, perform hyperspace leaps into the unknown systems.

    • Check the condition of shields, fuel and hull. Not only blaster shots are dangerous in space.

    Now our game is in early development, and soon we plan to release it in early access. When the main part of the game will be ready, we will be modifying it to suit your desires and suggestions. Our goal that it becomes the most exciting and fulfilling for you.



    РУС

    Xplore: The Void - это многопользовательский космический симулятор с открытым миром в духе таких игр, как Freelancer, X3 Reunion и Space Rangers. Перед вами открыта вселенная возможностей, в которой вы сами решите кем вам стать: богатейшим торговцем, опаснейшим пиратом, легендарным воином или лучшим наемником. Изучайте огромный альтернативный мир, состоящий из множества уникальных звездных систем, каждая из которых таит в себе опасности, аномалии, неизученные планеты и артефакты.

    • Онлайн мультиплеер - сражайтесь или торгуйте с реальными игроками, собирайте своих друзей, создавайте альянсы, чтобы вместе отправиться в захватывающие приключения.

    • Уникальные особенности игры для каждой фракции.

    • Динамическая сложность игры - задания даются слишком просто, а денег платят мало? Рискните отправиться на дальние рубежи и жизнь уже не покажется такой сладкой.

    • Огромное количество модульных обвесов, корпусов, скинов и вооружения, которые будут влиять не только на внешний вид, но и на характеристики вашего корабля.

    • Интуитивно понятное управление, которое позволит вам с головой окунуться в игровой процесс, не отвлекаясь на ненужные сложности.

    • Прокачивайте свои навыки и улучшайте оборудование, чтобы быть лучшим в своем деле.

    • Огромный открытый мир для исследований: добывайте ресурсы из астероидов, находите артефакты среди аномалий, исследуйте заброшенные станции и корабли, совершайте гиперпрыжки в неизвестные системы.

    • Следите за состоянием щитов, топлива и корпуса, в космосе опасны не только бластерные выстрелы.

    Сейчас наша игра находится на этапе ранней разработки, и вскоре мы планируем выпустить ее в Early Access. Благодаря этому, когда основная часть игры будет готова, мы будем дорабатывать игру под ваши желания и предложения, чтобы она стала максимально интересной и полноценной для вас.
    < >
    16 Comments
    homerender  [author] 31 Jan @ 9:16pm 
    Напишите сюда https://vk.com/spacesim
    Robin the Hood 31 Jan @ 8:45pm 
    Всё хорошо, но тут хватает нюансов и странностей. Давайте как-нибудь переговорим в личку? Я вам своих идей подкину, вы почитаете и подумаете. И выскажу идеи по поводу "нововведений", они хорошие, но у некоторых есть минусы, которые могут сказаться на итоговом отношении игроков к самой игре.
    Maxvl 29 Jan @ 8:27pm 
    cool!
    Neolodor 27 Jan @ 6:25pm 
    Удачи ребят, планы у Вас хорошие. Надеюсь, их реализация будет не хуже=)
    Annie Leonhardt 26 Jan @ 1:21am 
    Слова тут излишни. Просто ждем!
    lol priority 25 Jan @ 9:04pm 
    Надеюсь разработка не затянется на длинный срок
    [LC]DiaL 25 Jan @ 2:24am 
    Ну а если честно, то по скриншотам и по видео можно сказать, что этот проект крайне интересен. Хотелось бы увидеть "продолжение" Freelancer'a и заново погрузиться в этот бескрайний космос, который полон звезд и планет.
    homerender  [author] 25 Jan @ 1:45am 
    Так и задумано
    [LC]Alex Freeman 25 Jan @ 1:26am 
    Неплохо, надеюсь, будет духовным наследником Фрилансера
    BOGZOERT 24 Jan @ 7:22pm 
    TopOneGame!!!


    Steam Greenlight :: Wooden Wars

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Wooden Wars
     
     
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    Platforms: PC
    Languages: English
    Posted
    Updated
    26 Dec, 2016 @ 9:05am
    21 Feb @ 10:09am
    Description



    Wooden Wars is a base building battle sim. You build a base, place units designated for either offense or defense, and then watch the battle unfold. To win the game you either have to destroy all of your opponent's units, or capture their flag. You can build forts from wooden blocks, and place units to help you achieve victory. After you build your base and place your units, you press "Play" and watch the battle. You cannot control your units while watching the battle, but there may be special units added later on, which will allow you to give orders. Units can be toggled as either "offensive" or "defensive." When units are designated for offense, they will move towards the enemy flag, engaging any enemy soldiers they encounter along the way. Units designated for defense will instead stay where you place them, waiting for the enemy to advance. If there are no more offensive units left on the map, the game enters a tie breaker procedure, where all defensive units are automatically switched to offensive mode, and all forts/blocks disappear to clear the way for the soldiers. The armies from both sides will march towards each other and engage in battle. Last army standing wins.





























    Text Version:

    The following is a text version of the above description. It is added in case some one has difficulty viewing the above information.

    Missions:

    Missions involve different scenarios against the AI opponent. The objective is to defeat the enemy using a limited amount of resources. Some missions require the player to build a base and hold off enemy attacks. Strategic construction of the base, and choice of units is crucial. In other missions, player takes the role of the attacker. Some missions would involve a combination of attacking and defending. Carefully planning and executing your strategy is the only way to victory.

    Wave Survival:

    Wave survival mode involves building a base and trying to survive waves of enemy attacks. The difficulty increases with each wave, and the player is given extra resources. New units are unlocked as the player progresses.

    Sandbox Mode:

    Sandbox mode allows the player to place an unlimited number of units and build up bases for both teams. The player can use this mode to mess around with different units and experiment with different strategies.

    Community Battles:

    Players are able to create their own bases, places units, and upload it online for the community to play. Users are then able to load a random community created base and try to tackle it. Detailed stats will be available on how your base has performed, and eventually, a ranking system will be implemented as well.

    Units:

    The game currently has five units: Rifleman, Cannon, Sniper, Musketoon, and Medic. Each unit is designed to fill a specific role on the battlefield and making smart unit choices is key to a well balanced army. The infantry units come with several weapon options which have varying stats such as accuracy, damage, and rate of fire. Future units will include a Grenadier, a Drummer, an Officer, and a Mortar. More units and weapons will be added as the game is updated.

    Rifleman:

    The rifleman is a basic frontline unit and a staple of any army. Having only received the basic training, all these guys know is that you aim one end of the rifle at the bad guys and squeeze the trigger. Just hope you are aiming the right end. These troops are best used against light infantry at medium range.

    The rifleman has a choice of two weapons: The Singleshot Rifle and the Semi-auto Rifle. The Singleshot rifle is the standard issue rifle for the rifleman. It has decent accuracy, high damage, and a slow rate of fire. The Semi-auto rifle is loaded with a 5 bullet magazine, which is fired in rapid succession, followed by a long reload. This weapon deals less damage and has a lower accuracy than the single shot rifle.

    Cannon:

    The cannon is the most devastating weapon in the arsenal. It blasts through both light and heavy infantry, and rips bases apart in no time. It deals massive damage, but has terrible accuracy, and a slow reload time. Target a group of poor riflemen with it, and watch the carnage. Currently, the cannon only has one type of ammo, the cannon ball, but the madmen weapon engineers are testing a buck shot variant.

    Sniper:

    The sniper is the very definition of accuracy and precision. Superb at taking out light infantry, this unit is a real tough guy from far away. Get a little close to him though, and he will shiver his timbers. It is best to keep these guys away from the front lines, as they are very fragile. Sniper deal reduced damage to armored units, cannons, and base blocks.

    The sniper’s inventory includes two weapons: The High precision rifle and the Quickshot rifle. The high precision rifle has outstanding accuracy and damage, but it comes with a very slow reload. The Quickshot rifle deals the same damage as the high precision rifle, but has a much higher rate of fire. The high rate of fire is offset by unreliable accuracy.

    Musketoon:

    The musketoon gets its name from its weapon, the musketoon. The musketoon was a carbine or shotgun type weapon which was often loaded with buck shot ammo. Musketoons are sadistic individuals packaged in heavy armor. They like to get up close and personal to their prey, so they can see every chip and splinter. These units excel against light armored units, and deal reduced damage to cannons.

    The musketoon has two weapons to choose from: The Musketoon and the Double barrel shotgun. The musketoon is a buck shot firing weapon. It devastates light infantry with splash damage, and has a long reload. The Double barrel shotgun comes with two barrels which allow for two quick, consecutive shots followed by a long reload.

    Medic:

    Armed with a chisel, a tube of glue, and sandpaper, the medic often finds himself wondering why he is called a medic in the first place. These units don’t know much about medicine, but they can heal up injured units. They send periodic healing waves which restores a little bit of health to nearby units. Medics are very weak and should be kept away from the front line.
    < >
    91 Comments
    noyb1001 19 Feb @ 10:27pm 
    i will tell my friends about it
    and show the alpha on youtube

    noyb1001 19 Feb @ 10:26pm 
    im hyped for this if you can send me alpha i will test it if you want @ Konstruktionsbeschreibung


    Level
    Mr.Corgi 16 Feb @ 6:52am 
    AWESOME!!!
    Konstruktionsbeschreibung  [author] 12 Feb @ 11:07am 
    I have added some new units, and the ability to control units, similar to an RTS game. Each unit now has several weapons to choose from. I'm slowly updating this page with more info, and soon will post some video showcasing the new additions to the game. As for testing, I think within a month or two, I should have something ready for testing.
    Mr.Corgi 4 Feb @ 5:55am 
    any updates or testing needed?
    WaterElement #smurf 4 Jan @ 6:49am 
    Look like new good game:)
    Mr.Corgi 3 Jan @ 6:49am 
    i would love to play this! when ever you need testing tell me i will gladly do it!
    W00py 2 Jan @ 5:31pm 
    It seems cool, a bit like Totally Accurate Battle Simulator but with buildings.
    HellsMaximum 2 Jan @ 3:29pm 
    in my mind it looks like a better tabs
    HellsMaximum 2 Jan @ 3:28pm 
    looks like a good game hope the price isn't high


    Steam Greenlight :: SUMOCRATS

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    SUMOCRATS
     
     
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    Genre: Action, Sports
    Platforms: PC
    Languages: English, French
    Posted
    Updated
    16 Dec, 2016 @ 4:32am
    22 Dec, 2016 @ 7:51pm
    Description
    Sumocrats is a multiplayer zero gravity sport game inspired by the great and venerable Bitmap Brothers Speedball. Two teams compete in space arenas to score.

    In Sumocrats there is neither up or down nor left and right. You maneouvre in six degrees of freedom. Players unleash everything they have to pummel each other into submission to score : you can dodge, punch and blitz.

    Sumocrats gameplay needs specific skills : perception, understanding of space, instant reflexes, perfect handling of the kinetics, teamplay, concentration, self control…

    The game takes place in low gravity environments such as colonized asteroids or deserted sites.

    Actual features :

    Zero gravity sport game experience.
    6 DOF Descent like controls
    Bend the ball trajectory using hyper massive environment objects.
    TP Portals to shoot through walls
    No rules, punch blitz and destroy your opponents.
    Organic gameplay allowing emergent coop tactics.

    Future features :

    Matchmaking and ranking.
    Stuff and rewards to skin you sumo.
    Melee gameplay.
    PBR scifi environments.
    Deep background.
    Light and Heavy sumo classes. (if relevant ^^)

    Dev stage : Pré ALPHA

    To join us : twitter @sumocrats
    facebook /sumocrats
    web

    We need your feedback to improve the game. Feel free to comment !
    < >
    8 Comments
    YYM Yogurt 22 Dec, 2016 @ 11:03pm 
    Pong in 3D
    I'm looking forward to it !
    sinkdeath 20 Dec, 2016 @ 3:29am 
    La Strategie d'Ender! Trop cool!
    naboo78 20 Dec, 2016 @ 1:17am 
    Awsome game. i want it!
    My Jimmies Have Been Rustled 19 Dec, 2016 @ 4:30am 
    SPPPACEEEE PONGGGG.
    Myst 18 Dec, 2016 @ 11:06pm 
    LUL. The next RL in zero G's...
    feИRa 18 Dec, 2016 @ 6:13am 
    yes pls
    jsizzle™ 17 Dec, 2016 @ 8:47pm 
    BAD.
    fastninjazombie 17 Dec, 2016 @ 12:04pm 
    Looks AWESOME!


    Steam Greenlight :: Behind in The Forest

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Behind in The Forest
     
     
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    Platforms: PC
    Languages: English, Russian
    Posted
    Updated
    4 Jan @ 9:53am
    18 Jan @ 12:55am
    Recent Announcements View All (1)
    Официальное сообщество
    Description
    English:

    Genre: Horror-RPG
    Price: Free To Play (completely free)
    Platform: PC
    Engine: Unity3D
    Developer: HGPSE (Home Game Production Studio Entertaiment)
    Single player: 1 player
    Cooperative game (LAN): 1-4 players
    Controls: A keyboard, mouse
    Date of commencement of development: 02.2015
    Release Date: Unknown
    With the support of: Illuminati Games

    Features:
    - Large open-world game
    - Interesting and not linear plot
    - The possibility of cooperative transmission
    - Study and bleeding jobs
    - Bleeding skills of gun ownership
    - Leveling
    - Changing the state of the characters (disease, hunger, thirst, etc.)
    - Extensive Craft items
    - Lots of story and side missions (quests)
    - 4 characters, 3 race, class 4 (Class 3 each branch of the talent)

    Short description:
    A thousand years ago, around the world the magic has sunk into darkness, because the terrible deaths of four magicians elders. That night in their tower there was a huge explosion that drew her and all the inhabitants to ashes. Magee-disciples, courtiers, guards and peasants ... all died.
    After a few centuries after the accident about the magic began to forget, without the necessary knowledge nobody has been able to master it to perfection, to teach others, and the immortal Templar Order was forced to ban magic at all, so that people could not inadvertently cause harm to each other. World forever lost its former power and was absorbed by the darkness. Ancient Evil originated in the time of the disaster, to this day bears the deaths, and the strength to resist him, each time becoming less. Coming Bloody night - the last night of life of all mankind, and if not there will be magicians, able to withstand this evil, life forever consult Death.
    ------------------------------------------------------------------------------------------------
    Russian:
    Жанр: Horror-RPG
    Цена: Free To Play (полностью бесплатно)
    Платформа: РС
    Движок: Unity3D
    Разработчик: HGPSE (Home Game Production Studio Entertaiment)
    Одиночная игрв: 1 игрок
    Кооперативная игра (LAN): 1-4 игроков
    Управление: Клавиатура, Мышь
    Дата начала разработки: 02.2015
    Дата выхода: Не известна
    При поддержке: Illuminati Games

    Особенности:
    - Большой открытый игровой мир
    - Интересный и не линейный сюжет
    - Возможность кооперативного прохождения
    - Изучение и прокачка профессий
    - Прокачка умений владения оружием
    - Прокачка персонажа
    - Изменение состояния персонажей (болезни, голод, жажда и т.д.)
    - Обширный Крафт предметов
    - Множество сюжетных и дополнительных заданий (квестов)
    - 4 персонажа, 3 расы, 4 класса (у каждого класса 3 ветви талантов)


    Краткое описание:
    Тысячу лет назад, во всем мире магия канула во тьму, по причине ужасной гибели четырех магов-старейшин. В ту ночь в их башне произошел огромный взрыв, который обратил ее и всех обитателей в пепел. Маги-ученики, придворные, стража и крестьяне...погибли все.
    Спустя несколько столетий после катастрофы про магию стали забывать, без необходимых знаний никому не удавалось овладеть ей в совершенстве, для обучения других, и бессмертный орден Храмовников был вынужден запретить магию вовсе, чтобы люди по неосторожности не смогли причинить друг другу вреда. Мир навсегда утратил былое могущество и был поглощен мраком. Древнее Зло, зародившееся во времена катастрофы, по сей день несет за собой гибель, а сил сопротивляться ему с каждым разом становится все меньше. Грядет Кровавая ночь - последняя ночь жизни всего человечества, и если не найдутся маги, способные противостоять этому Злу, Жизнь навсегда обратиться Смертью.







    © Copyright Home Game Production Studio Entertaiment 2017, BiTF "Behind in The Forest" Project
    Popular Discussions View All (1)
    0
    11 Jan @ 8:01pm
    Ваши пожелания и предложения
    HGPS-Entertaiment
    < >
    7 Comments
    HGPS-Entertaiment  [author] 18 Jan @ 7:19pm 
    七夜de梦, 感谢你的评论,将尽量不让你失望的。
    七夜de梦 18 Jan @ 1:26pm 
    感觉不错,期待一下。希望在玩起来的时候有个很好的恐怖氛围
    HGPS-Entertaiment  [author] 17 Jan @ 5:29pm 
    El Viejo Garca (Alesso), Thank you!
    El Viejo Garca (Alesso) 15 Jan @ 2:46pm 
    This looks really promising
    WhiteChimera 11 Jan @ 6:20pm 
    Давай только нормально всё слепи, а не как у нас обычно принято =)
    HGPS-Entertaiment  [author] 11 Jan @ 5:24pm 
    Thank you very much for your comment. We will definitely work on this!
    annefl 10 Jan @ 9:23am 
    This looks really promising. I love how pretty it all is, I just wish I could read Russian.


    Steam Greenlight :: Amber

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Amber
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    18 Jan @ 6:39am
    18 Jan @ 6:54am
    Description
    Amber is a low poly adventure game currently being developed by a small indie team called Ghostbyte Studios.

    We want to bring back the captivating feeling of older games with adventure gameplay, quests and puzzles.
    It's set in a medieval / light fantasy world and as of January 2017 still in an early concept stage.

    Check out our world trailer on our subreddit /r/AmberGame and let us know what you think and in what direction you would like to bring this game.

    Our development is community-driven and we hope to get your feedback!

    Greetings from the Ghostbyte team!
    < >
    16 Comments
    Thyrean  [author] 10 Mar @ 8:35am 
    Hey guys and thanks for the compliments! Its still a lot of work to do, but we are working on it during out studies.
    @Vinaya Yes we will eventually get this to Mac too
    toughchiken 29 Jan @ 1:09pm 
    Really cool, the low poly art style is really awesome and I the world looks interesting and pretty. I like the vibe you're sending off it's looking really cool.
    YourAvgGamer 28 Jan @ 7:04am 
    looks good
    Doggo 25 Jan @ 7:52am 
    Looks very cool
    xXecho onesXx 21 Jan @ 8:48pm 
    Looks so cool you have denflity got my vote
    petrie 21 Jan @ 2:20pm 
    Hi, this game looks really neat and im looking forward to what it has to offer. although i am on a MAC.. is there a possibility that we will see this on MAC platforms too? if you need mac testers im up for it. if not, it's still a cool lookin game no matter what.
    Smorgle 21 Jan @ 1:15pm 
    looks pretty cool.
    ♛Lord Salt♛ 21 Jan @ 9:07am 
    looks very nice
    Namalsk 21 Jan @ 7:53am 
    Alright!
    [CREB] Metalbird  [author] 21 Jan @ 6:48am 
    @Kiwa Hi, we'll be looking for Alpha and Beta testers later in development. Stay tuned on our subreddit /r/AmberGame to keep in touch and perhaps become part of a closed tester team.

    - David


    Steam Greenlight :: Lands Unknown

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Lands Unknown
     
     
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    21 Jan @ 5:40am
    3 Feb @ 1:33am
    Recent Announcements View All (6)
    Demo released!
    Beta testing needed
    Description
    Lands Unknown is a vast, cinematic historical RPG set in the early 1800s, the end of the Age Of Sail. The world is vast and detailed, everything is historically accurate, and cities are realistically scaled. The game mainly focuses on exploration and sailing, but there are many ways to play. More info here: https://www.kickstarter.com/projects/1443416684/lands-unknown

    Get a fast, sturdy ship and sail to India for silk and spices. Explore the American West with nothing but your horse. Become a pirate, capturing merchant ships. Lead camel caravans across the desert, fighting sandstorms and other dangers along the way. You could even lead an expedition to the South Pole!

    We can't create this game without your help! Back Lands Unknown on Kickstarter:
    https://www.kickstarter.com/projects/1443416684/lands-unknown

    The free demo can be downloaded on the Kickstarter page.

    If you back $25 or more on Kickstarter and the project is successfully funded, then you will have access to the game starting with the pre-alpha in July 2017. There will also be a tech demo before the campaign ends. Thanks for your feedback everyone, please upvote!



    < >
    70 Comments
    Lands Unknown  [author] 1 Mar @ 4:52am 
    @IN005 For some reason Youtube wouldn't put the channel back online, so we had to create a new one: https://www.youtube.com/channel/UCvHNxY-LLD0Esmis99Nkc6Q
    Now most news is posted on twitter though. https://twitter.com/lands_unknown
    IN005 1 Mar @ 2:47am 
    @Lands Unknown any news? Did you contacted Youtube and what did they said to your channels ban?
    zschaff 11 Feb @ 11:25am 
    @lands unknown I may have some good news if you could contact me on one of the ways I talked o you about Kickstarter
    Lands Unknown  [author] 10 Feb @ 7:52am 
    [TO]reh3d-van der Decken Afterward we'll keep the Youtube channel up, and probably create an official website where the latest version of the game will be published. An update will be posted every week no matter how much funding we have.
    @Lands Unknown - please don't rule out paypal direct or via youtube videos. Make posts often to continue to update all of us. We do not want this project to fail. I'm certain many of us are mentioning this game in the similar ones we play. It's an incredible project!
    Lands Unknown  [author] 9 Feb @ 11:27pm 
    @ [TO]reh3d-van der Decken Unfortunately we cannot extend the end date. It's still possible that there will be an article or video on Lands Unknown and more people will find out about the campaign before it ends, but they might not take the time to back if it looks like the campaign will fail. If the campaign does fail, we will have to either scrap the project or continue with funding only from pre-orders.
    Reading your kickstarter, it says we are reaching the end of the "all or nothing" date. Will you be extending this? I know a bunch of us from another naval action type game ;) are extremely excited for your game. We certainly don't want to see Lands Unknown fail.
    https://www.kickstarter.com/projects/1443416684/lands-unknown
    Lands Unknown  [author] 8 Feb @ 7:38am 
    @zappafrank Right now all you can do is dock, fight another ship, tour two ships, and explore an open world area.
    zapppafrank 8 Feb @ 4:47am 
    What can we do in demo ? only sail in open sea, walking on deck , nothing more ? Game Concept is very interesting anyway ! KEEP WORK :)
    Lands Unknown  [author] 7 Feb @ 7:28am 
    @zschaff Thank you so much. We're waiting on several people who said they would publish stories or videos of the game but haven't yet. Hopefully they will do it before it's too late.


    Steam Greenlight :: Bad Citizen

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Bad Citizen
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    28 Jan @ 1:18pm
    28 Jan @ 2:19pm
    Recent Announcements View All (3)
    Please Follow or Favourite us for our next announcement!
    Easter Egg in trailer.
    Description
    Bad Citizen is a Hilariously Destructible Sandbox. With a huge focus on mini games and destruction physics, we wanted to focus on providing as many VR experiences as possible. We got nostalgic with our ideas, we got brave creating new concepts. With a big focus on VR, we won't forget NON-VR players and are aiming for a cross-platform release.

    Drive Heavy Vehicles in First or Third Person, in the cockpit or via remote control so you can admire your destruction up front.

    Our goal is to 25+ minigames and new experiences, a lot are already near completion!

    Some of the mini games:
    Newspaper Service - Deliver newspapers to the towns Print House customers, punish those who are digital subscribers.

    Go Large - You're a bit out of scale, but that's ok. As a giant, you smash buildings and fight the military. Throw vehicles into building, terrorize office workers. Pick up people and drop them down your gob to get points.

    Lap time Destruction - Keep score on your stop watch as you race against the world in destroying area's in the game, race against world.

    Serve Coffee – Serve coffee to customers your way, if they order something you don’t understand, show them the door….;)

    Catapult - Collect objects in the game to load into you catapult arsenal. Cow's, Fridges, etc... pretty much anything that will do damage.

    Grenade Tennis - Your Auto Turret is playing up, use your tennis racquet to fend of the projectile grenades

    City invaders - mount your turrets and fend against invaders from outer space as they destroy the city bit by bit.

    Barber Shop – You are employed as the new Barber…..my girlfriend said it’s too gross.

    Zombie Hipsters - At night something strange happens, better gear up
    Popular Discussions View All (4)
    2
    1 Feb @ 5:02pm
    no way
    Davidcruger
    1
    2 Feb @ 9:40am
    Looks really cool!
    sasthana5
    1
    2 Feb @ 6:43am
    Hi
    Can I habe pizza plz
    < >
    178 Comments
    sasthana5 8 Feb @ 7:26am 
    Is there a demo, maybe available on itch.io for this?
    Treebranchs 3 Feb @ 2:01pm 
    Welp. I know i wont be able to run it with my RX 460 xD
    [SSA] Carl 3 Feb @ 3:50am 
    Is there a demo of this? It looks extremely fun.
    Kurt 2 Feb @ 8:45pm 
    Already is V
    StatTrak™ Stale Doritos 2 Feb @ 12:53pm 
    Make this game for vr and plz plz plz support without vr
    pencil 2 Feb @ 11:36am 
    pls make this
    Sword Of Glass 2 Feb @ 7:21am 
    Brother, let me tell you something. Many a day, I've lumbered here by this fence and looked at this world; at these fences that which border this small plot of mud seem to be the edges of the earth. But I have gazed many beyond the fence, I've watched the hills of green and the slim, terrifying figures who lurk and haunt the strange barn on the far side of the hill, who appear as spectors as the Sun rises at the break of day and refill the oats, and float away without a word. I often wonder why we are not like them, why we cannot give ourselves the oats, why we are limited and chained down by the girth of our bodies and the uselessness of our hooves. And indeed, for many years the sad truth that we would be trapped in this shallow frame, alone without purpose or direction, to vanish forever, to wallow in our own filth...
    Sword Of Glass 2 Feb @ 7:21am 
    This depressed me, but yesterday I realized something; who are we to be ungrateful for existence in the first place? Who are we to say that this life is not good enough? Instead of oblivion, we have the warmth of the Sun, and the coolness of the soil. We have fair conversations, and a good night's sleep. Who am I to say these simple comforts are no better than death? Should we not smile like the sun, and bask in our happiness of the sunlight warms the soil without question or thank? So brother, let us share oats and smile and frolic as much as our girth might let us. Let us see this pen not as a prison or a hell, but as a palace in which we might enjoy the best our existence has to offer. Give me some oats, brother, and let us dine together. I love you, my own flesh and blood... My brother.
    Jyack 2 Feb @ 6:35am 
    looks more like a cattlepult to me
    innesaitken 2 Feb @ 5:51am 
    this looks great


    Steam Greenlight :: Global War: GENERALS

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Global War: GENERALS
     
     
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    22 Jan @ 2:43pm
    In 1 collection by AIR-Z[RU]
    Мои проекты
    1 item
    Recent Announcements View All (1)
    Первый стресс тест завершен
    Description
    Global war: GENERALS
    Products: The multiplayer game - Strategy «Global War: GENERALS» for OS «Windows» distributed digital copies
    The game engine: «Unreal Engine 4"
    Graphics: 3D
    Genre: RTS Multiplayer game (Real Time Strategy)
    Audience: PEGI: 12+. Lovers of strategies in which it is easy to understand. Fans compete and create their own jobs, maps, and then to fight them with a computer opponent, or even with a friend.

    Concept. Gameplay:
    Formally, the game belongs to the classic RTS. She has such actions as are required to collect resources, build base, build armies before the attack, providing electric energy, defense and so on. N.
    However, in some cases, the battle can not be carried out many thousands of armies, and a small, compact versatile units, which with proper management and timely support (aircraft, artillery, powerful tanks, snipers and so on. D.) Are able to win the battle of the enemy having much more serious force. On the other hand, there are no restrictions on the development of the database and the number of units in the game there, so sometimes an army easier and faster from heavy armored vehicles, which will do away with the enemy in one fell swoop.

    As with most strategies, the game is available a separate campaign for its storyline and single cards to battle against computer or live opponents. You can play via LAN or via the Internet on the official game server. When performing certain conditions the player can earn medals and awards. Some of them turn out quite quickly (eg tanker medal you can get to build 100 or more tanks), while others need to make long and hard.

    Home support side of the project in a variety of parties and gameplay process. There are 7 fractions (North American Consortium Global Freedom Army, European Union, Asian Alliance, Pacific cooperation, South African Adventure, Russian Federation) in each of which there are from 5 generals. Some generals prefer artillery and other aircraft, tanks, chemical weapons, hidden attacks, espionage, good mobility, etc. Each general has its own history and characteristics.

    At the beginning of the game available to all factions of 7 one general. There is an opportunity to discover new generals as the transmission and pumping their profile.
    It will be given the opportunity to select a camouflage for our army and any other customization. In the future, content updating: introduction to the game of new generals, units and support forces, as well as new missions, characters and multiplayer maps.
    < >
    46 Comments
    HEFFER 19 Mar @ 8:37pm 
    Ждем с нетерпением !!!
    S.I.A.H 15 Mar @ 9:04am 
    Там будут водные транспорты? Если да то как насчет правилы для игры который разрешит или запретит водные транспорты а так же ихни завод? Хотя правило кажется глупым, я просто написал то что первым пришло в голову.
    S.I.A.H 15 Mar @ 8:55am 
    Игра войдет в топ.
    Chaser Ruri 10 Mar @ 9:07pm 
    Удачки, жду с нетерпением! :3
    EVREI79RUS 9 Mar @ 8:27am 
    скорей бы
    Supernatural | kickback.com 12 Feb @ 3:10pm 
    Ребята, жду эту игру с нетерпением! Желаю вам поскорее найти инвесторов и множество умелых рук, чтобы разработка шла еще быстрее!
    Ёбарь 31 Jan @ 1:26am 
    Ждем
    apricok 31 Jan @ 12:11am 
    жду! А сколько она будет стоить?
    AIR-Z[RU]  [author] 30 Jan @ 11:50am 
    Yes. everything is simple - we need a translator and a couple of people who know English
    Black Blade 30 Jan @ 4:11am 
    If you going to support English and Russian i think you may want to also add a video that is in English


    Steam Greenlight :: Welcome to Hanwell

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Welcome to Hanwell
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    22 Jan @ 1:03am
    15 Feb @ 10:45am
    Recent Announcements View All (1)
    New location will be our TEASER!
    Description


    An open world psychological horror.

    A place full of your worst nightmares. Nightmares that you have learned to just accept as a part of life.

    Monsters, known in the game as Anomalies are everywhere, but never arrive without warning from the Hanwell Council of Public Protection (HCPP). One night after a seemingly normal preperation you wake to hear your dictafone screaming with interference. A sign that an Anomaly is nearby. Thus begins a terrifying adventure into the depths of Hanwell.

    In Hanwell, you are who you choose to be. An Anomaly hunter collecting trophies for your home. Just an everyday person trying to get by in a world full of horror. Or an explorer searching for clues as to what happened in Hanwell, a once safe haven from the Anomalies. Leading you to the infamous HCPP research center.

    What do you do in the game?
    At it's most basic, you do what you want. Enemies roam the streets, there are lots of secrets to find and places to explore. Each building can be entered and within each is a mini storyline related to the history of that location. But the real experience comes with the main storyline. Work your way through Hanwell and uncover the story of the HCPP. What they were doing and how it all went to hell.

    Why are you posting in concepts?
    Because it isn't ready for greenlight yet. This will be the first time we have let the game out to a reletively large community in order to collect information on what gamers want, what scares you the most and how we are progressing.

    We'd be extremely grateful to anybody who takes the time to look through the screenshots and watch the videos. Offer feedback on what you think we are doing right, and most importantly what we may be doing wrong.

    If you'd like to help us make the best game possible, just leave a comment telling us what you think.

    • What scares you while playing video games? Or even while watching films?
    • What do you most enjoy about a horror game? E.g. The fear, the thrill after the fear, the uncertainty etc. ?
    • How important would you say visuals are when playing a horror game such as Welcome to Hanwell?
    • Which aspect(s) of a Horror game do you rate above all else? (Combat, Exploration, Storyline, Puzzles, Atmosphere etc.)

    We appreciate you reading this and we look incredibly forward to hearing what you think of the game so far, and the suggestions you give.

    Thank you,

    Nathan
    Developer
    Popular Discussions View All (1)
    3
    24 Jan @ 6:23am
    Opinions
    Andromeda
    < >
    18 Comments
    Стример Сергей 21 Mar @ 8:00pm 
    Геймплей демо Welcome To Hanwell - https://youtu.be/qoxi6hFWkb0
    Miltonius 6 Feb @ 2:04pm 
    Hey, hope you're doing fantastic. Came to give some small ideas because I've been thinking about this recently. One thing that I like very much and think that might distinguish this distinguish this game from other ones is the artistic aspect. Per example, the black floating particles in the air and the eyeball behind the door. Also, the most important thing is the atmosphere. Try getting inspiration from games like Outlast and RE7, they have very good atmospheres and scare you without any jumpscares. Try also exploiting claustrophobia with map design (Google search what looks scary). All in all, keep up the good work even if you don't get too many suggestions.
    Natcracker  [author] 30 Jan @ 3:21am 
    Thanks for the kind words people! The collection feature isn't really fully fleshed out just yet. I don't think it'll be a major feature. Just a little trophy you can pick from dead anomalies. Most likely a head on the wall of the safe house.
    BrothersDingo 29 Jan @ 12:23am 
    This looks awesome! I love the idea and animations. My feed back would be to add depth of field/bokeh to your focus actions. TAKE MY MONEY
    Andromeda 29 Jan @ 12:00am 
    I'd be happy to help test.
    magical zombie! 28 Jan @ 1:37pm 
    You say you can "collect anomalies" assumably for your characters home. So are you like a ghostbuster, with proton packs and dimensional traps? An open world ghostbusters game with a semi-serious tone would be pretty cool. The Doctor Who episode "Army of Ghosts" might prove a good framework for not only capturing ghosts (triangulation) but also explaining the source of the supernatural (cracks between realities)
    Matthias 28 Jan @ 1:04pm 
    I am.
    Natcracker  [author] 28 Jan @ 12:05pm 
    I might be looking for stability testers soon to test out a short teaser we plan on releasing to the public alongside our actual greenlight page. Let me know if you're up for it people!
    Klotho 25 Jan @ 11:43pm 
    Looking forward to this baby ^_^ Should be a killing fest.
    If you need a "Techie" Alpha / Beta tester with a background in MMORPG and AAA Game companies games testing feel free to PM me.
    Mono 25 Jan @ 2:58am 
    Hanwell (/ˈhænwɛl/) is a town in the London Borough of Ealing, west London, England.


    Steam Greenlight :: Huge & Cute

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Huge & Cute
     
     
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    Platforms: PC, Mac, Linux
    Languages: English
    Players: Single-player
    Posted
    Updated
    12 Dec, 2016 @ 11:57pm
    13 Dec, 2016 @ 12:20am
    Recent Announcements View All (1)
    Play Huge & Cute now (for free)!
    Description
    Huge & Cute is a different form of puzzle game where the player moves two characters in a circular level. The goal is to move the characters on there specified pressure plate and reach the next level. The twist is that both players are moved simultaneously using the same controls.

    We made a prototype, you can play it over here: goo(dot)gl/zOt1WZ (Steam for some reason does not allow links in this description?)
    If you like it, have suggestions or something else you want to let us know, please do not hesitate to tell us in the comments.

    Business Inquiries:
    contact(at)brokenvector(dot)net
    Popular Discussions View All (1)
    0
    6 Feb @ 6:01am
    Just a Heads Up
    Veskaida
    < >
    6 Comments
    Veskaida 6 Feb @ 5:59am 
    Hey guys it seems that your project is getting used by someone else on Steam Greenlight.

    http://steamcommunity.com/sharedfiles/filedetails/?id=857668714
    henaro 18 Jan @ 5:04am 
    Very cute ^^
    NexusBreaker 4 Jan @ 1:10am 
    This concept made me smile. Best wishes
    Jason.Tang 23 Dec, 2016 @ 6:01pm 
    I love this concept
    Tex Murphy 17 Dec, 2016 @ 2:31pm 
    Sounds great, please release!
    MousseMoose 16 Dec, 2016 @ 3:30am 
    Looks like a nice little game. The concept of circular levels is pretty cool.


    Steam Greenlight :: Lands Unknown

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Lands Unknown
     
     
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    Posted
    Updated
    21 Jan @ 5:40am
    3 Feb @ 1:33am
    Recent Announcements View All (6)
    Demo released!
    Beta testing needed
    Description
    Lands Unknown is a vast, cinematic historical RPG set in the early 1800s, the end of the Age Of Sail. The world is vast and detailed, everything is historically accurate, and cities are realistically scaled. The game mainly focuses on exploration and sailing, but there are many ways to play. More info here: https://www.kickstarter.com/projects/1443416684/lands-unknown

    Get a fast, sturdy ship and sail to India for silk and spices. Explore the American West with nothing but your horse. Become a pirate, capturing merchant ships. Lead camel caravans across the desert, fighting sandstorms and other dangers along the way. You could even lead an expedition to the South Pole!

    We can't create this game without your help! Back Lands Unknown on Kickstarter:
    https://www.kickstarter.com/projects/1443416684/lands-unknown

    The free demo can be downloaded on the Kickstarter page.

    If you back $25 or more on Kickstarter and the project is successfully funded, then you will have access to the game starting with the pre-alpha in July 2017. There will also be a tech demo before the campaign ends. Thanks for your feedback everyone, please upvote!



    < >
    70 Comments
    Lands Unknown  [author] 1 Mar @ 4:52am 
    @IN005 For some reason Youtube wouldn't put the channel back online, so we had to create a new one: https://www.youtube.com/channel/UCvHNxY-LLD0Esmis99Nkc6Q
    Now most news is posted on twitter though. https://twitter.com/lands_unknown
    IN005 1 Mar @ 2:47am 
    @Lands Unknown any news? Did you contacted Youtube and what did they said to your channels ban?
    zschaff 11 Feb @ 11:25am 
    @lands unknown I may have some good news if you could contact me on one of the ways I talked o you about Kickstarter
    Lands Unknown  [author] 10 Feb @ 7:52am 
    [TO]reh3d-van der Decken Afterward we'll keep the Youtube channel up, and probably create an official website where the latest version of the game will be published. An update will be posted every week no matter how much funding we have.
    @Lands Unknown - please don't rule out paypal direct or via youtube videos. Make posts often to continue to update all of us. We do not want this project to fail. I'm certain many of us are mentioning this game in the similar ones we play. It's an incredible project!
    Lands Unknown  [author] 9 Feb @ 11:27pm 
    @ [TO]reh3d-van der Decken Unfortunately we cannot extend the end date. It's still possible that there will be an article or video on Lands Unknown and more people will find out about the campaign before it ends, but they might not take the time to back if it looks like the campaign will fail. If the campaign does fail, we will have to either scrap the project or continue with funding only from pre-orders.
    Reading your kickstarter, it says we are reaching the end of the "all or nothing" date. Will you be extending this? I know a bunch of us from another naval action type game ;) are extremely excited for your game. We certainly don't want to see Lands Unknown fail.
    https://www.kickstarter.com/projects/1443416684/lands-unknown
    Lands Unknown  [author] 8 Feb @ 7:38am 
    @zappafrank Right now all you can do is dock, fight another ship, tour two ships, and explore an open world area.
    zapppafrank 8 Feb @ 4:47am 
    What can we do in demo ? only sail in open sea, walking on deck , nothing more ? Game Concept is very interesting anyway ! KEEP WORK :)
    Lands Unknown  [author] 7 Feb @ 7:28am 
    @zschaff Thank you so much. We're waiting on several people who said they would publish stories or videos of the game but haven't yet. Hopefully they will do it before it's too late.


    Steam Greenlight :: Metanoia - The Sacrifice

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Metanoia - The Sacrifice
     
     
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    Platforms: PC, Linux
    Languages: English
    Players: Single-player
    Posted
    Updated
    13 Dec, 2016 @ 2:27am
    19 Dec, 2016 @ 1:27am
    Recent Announcements View All (4)
    Opinions wanted!
    Progress shots!
    Description
    Metanoia is a solo-developed horror adventure game that takes place in a world of gods and magic built atop the post-apocalyptic bones of a world once run by fantastic machines. We follow Iyu on a Journey to defy his fate, where for him to return home safely he must first die trying in an epic quest full of divine mysteries, puzzles, and memorable characters.

    Features

    • Detailed, hand-drawn, scenery in high resolution (1920x1080)
    • Logic-driven puzzles that don't require a walkthrough to complete.
    • A world steeped in mystical lore and strange secrets
    • A beautiful and haunting soundtrack, hand-crafted for the game

    More about this game

    Metanoia: The Sacrifice is an enhancement/polish pass over the original game "Ouroboros: The Sacrifice" (Winner, MAGS July 2015; Featured on GameJolt's frontpage in June 2015).

    This new version will feature new areas, characters, puzzles, cinematics, user interface, and music. The engine has also been upgraded for better performance and now supports full screen HD (1920x1080) resolution rather than the prior game's locked 800x600 -- allowing the player to experience the art at its native resolution. Much of the game's iconography will also be redesigned and the lore available in the notebook will be expanded for those who'd like to learn a little more about the world the game is set in and the vibrant and unusual culture of the Firryn.

    Feedback is of course welcome and encouraged! Screenshots and media will be updated as progress on the game's upgrade continues! I hope to have most or all of this upgrade ready to go by the end of January 2017.

    Show your support!

    The more confident I can be that folks are interested in this product, the more time and money I can invest in it. I am also attempting to locate a publisher, who may be able to further expand how much further I can take this game from its original source.

    Meantime, feel free to subscribe to my various feeds on the right -- and, if you so choose, to donate money to my Patreon which will help further allow me to remain independent. (My username on Patreon is Firgof)
    < >
    5 Comments
    _ELMasterGamer_ 25 Dec, 2016 @ 11:38am 
    I LIKE THE IDEA!
    +1
    Firgof Umbra  [author] 20 Dec, 2016 @ 8:34am 
    Awesome! Welcome aboard.
    ᴍᴅᴢʜʙ 20 Dec, 2016 @ 5:14am 
    Already did 😀
    Firgof Umbra  [author] 20 Dec, 2016 @ 4:21am 
    @SupaDope: Thanks! I'm working hard on it, though apparently I'm going to have to recreate this page when I push it to Greenlight. So make sure you subscribe if you want to be notified when the game's available to be voted on!
    ᴍᴅᴢʜʙ 19 Dec, 2016 @ 9:49am 
    This looks great. Love the art style. Looking forward to see it on Steam at some pomt.


    Steam Greenlight :: Shades of the Empire

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Shades of the Empire
     
     
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    Updated
    25 Jan @ 1:24am
    26 Jan @ 6:10am
    Recent Announcements View All (2)
    We are recruiting !
    Lead Programmer:


    • Highly proficient in C++ and / or C#.
    • 2+ years of game industry experience.
    • You have a great working- and technical knowledge of Unreal and / or Unity.


    Translator

  • Have good understanding of French grammar and a decent sized vocabulary.
  • Proficient in English
  • Translate raw French text into English.
  • Usually aided by online dictionaries for the uncommon fantasy vocabulary.

    To apply send an email to :
    Regards,
    Akiran
  • Discord
    Description
    Shades Of the Empire is Roleplaying game during the Galactic Civil War ERA just after the order 66.

    We are an international Studio and our goal is to create a Star Wars fan game. It will be a multiplayer game where you could create your own character and your goal will be to enhanced your character, to travel from planet to another planets, to buy a house or a ship and participate in any type of events in the Galaxy. We know Lucasfilm and EA love to shutdown the Star Wars fan game, but we contacted Lucasfilm and EA to make a contract and at worst give the game to EA.



    Featuring:

    < >
    12 Comments
    [FRSso[SW:TR]=VG FOXY(NW) 9 Mar @ 5:03am 
    maybe add a space station trade system or something like that
    [FRSso[SW:TR]=VG FOXY(NW) 9 Mar @ 4:59am 
    goodLUCK GUYS
    ϟϟ Raven 9 Mar @ 12:20am 
    The 'Force Sensitive Faction' is actually in devellopement, we are working about the access and the difficulty to reach it, you'll see that later ^^
    Kalrizion 7 Mar @ 10:53am 
    also I noticed you said specifically that "Force sensitive" is a faction rather than a skill or trait, I understand that force sensitives would be actively hunted but wouldn't you be able to hide it or use it to support the cartel by being the super galactic bounty hunter? it seems like making it a separate faction entirely really limits a player's capabilities. so maybe make it kind of GTA style where if you are barely FS the empire and BHs would notice you but not make you a priority but if you can TK then you are a huge threat and actively hunted, maybe a force sensitive storm trooper could actually be enlisted as a form of sith assassin for vader? but if your FS is noticeable enough then you are eliminated. etc
    Kalrizion 7 Mar @ 10:49am 
    Looks great, but I was wondering how the servers would work, would it be similar to the way Gmod does it? and would it have open source/supported modding so that server hosts/communities could have their own twists or attractions with ease rather than using a third party mod black market.
    Justovia 7 Mar @ 7:45am 
    Looks good!
    Fred 19 Feb @ 10:45am 
    stop resisting!
    [67thKGL] Ottoman™ 6 Feb @ 10:30pm 
    Good job guys. I know how to use blender. I can help you if you want
    SoSucculent 25 Jan @ 7:37am 
    Fifty Shades of Empire
    Papa Nichols 25 Jan @ 4:57am 
    Disney: Mind if i..... HIT THAT CEASE AND DISSIST


    Steam Greenlight :: Blood Ancestors

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Blood Ancestors
     
     
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    Platforms: PC
    Languages: English, Spanish
    Players: Multi-player, Co-op
    Posted
    Updated
    22 Jan @ 2:56am
    8 Mar @ 5:40am
    Recent Announcements View All (3)
    English language disappearing
    Description
    Intro

    A lot of time has passed since they were at home, many centuries has passed since The Blood crossed the portal for the last time, it was totally forgotten in the past. But now their world is dying. The constant wars between the Light & Darkness has unleashed planetary energies which are driving the world to its total obliteration.

    This moribund world has only a way of salvation; retrieve the ancestral Blood Relic and feed it with all the spilled blood in this world, making it flourish again.
    But it won’t be easy, both the disciples of Light and the Darkness dwellers they crave the power of the Relic and thus control and subdue everyone else.

    Now is the time to the Blood to cross the portal again and to claim the one that some say was its Relic. But they won’t be alone, their Blood Ancestors are guarding it...


    Key features

    Blood Ancestors is a medieval fantasy multiplayer competitive game, we can define it like something like a mix between Chivalry/Mount&Blade and Overwatch/Paladinds.

    Eventually BA will allow players to choose from up to 18 classes based on 6 archetypes (Knight, Warrior, Ranged, Rogue, Mage, Support), every archetype has three different alignments (Light, Blood & Shadows) abd each archetype will have several common skills for every class in it and each class will have its own skills. Players will be able to choose four skills and an ultimate.

    We’ll allow players to customize their characters with different armors, weapons, voice sets, particle effects, taunts, etc.

    We are creating a unique matchmaking and rank system which will please competitive gamers. We want to give to our clients the ability to create their custom teams and being matched to similar teams.
    During the matchmaking players will be able to configure their classes in order to counter the other team configuration. Once both teams are ready the match will start.

    Blood Ancestors’ only game mode is Blood Relic, which is a proprietary mode. In Blood Relic players have to capture the Relic, carry it to the portal to take it back to their world, but it won’t be easy.

    The way they will capture the Relic is by making blood sacrifices at the Relic Area (by killing mobs), the longer they take to capture the Relic the stronger will the mobs become, and a lot more of suprises around the map.
    < >
    11 Comments
    Kryxel 14 Mar @ 8:02am 
    Looks cool! Muy bien!
    DaveTs  [author] 7 Mar @ 2:14am 
    Thank you for all the kind words.
    Mario 6 Mar @ 11:50pm 
    Looking forward to stream the game when it is possible.
    fonzmari 7 Feb @ 11:50pm 
    Interested in this game, seems good!
    TheChillGiver 30 Jan @ 5:31am 
    i really wanna play this lol
    AxlTorvalds 26 Jan @ 6:39am 
    Este juego revolucionará la escena competitiva, lo espero con ansias! :D
    KikodrilO 25 Jan @ 12:33am 
    Hace tiempo que le sigo la pista a este juegón y me muero de ganas de echarle el guante con los amigos. Por dios que salga ya!! :):):)
    ๖zOhAN! 23 Jan @ 6:50pm 
    Que salga ya plis!!!! No se porque pero tengo fe que este juego va ha revolucionar en juegos competitivos. Rollo chivalry pero con magia y clases a lo rpg.
    zhork 23 Jan @ 6:10pm 
    tiene muy buena pinta! tengo ganas de que salga!
    Trombonet12 23 Jan @ 3:38am 
    Tengo muchas ganas de jugarlo, desde que lo prove en el FS no puedo esperar😆😁


    Steam Greenlight :: Huge & Cute

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Huge & Cute
     
     
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    Platforms: PC, Mac, Linux
    Languages: English
    Players: Single-player
    Posted
    Updated
    12 Dec, 2016 @ 11:57pm
    13 Dec, 2016 @ 12:20am
    Recent Announcements View All (1)
    Play Huge & Cute now (for free)!
    Description
    Huge & Cute is a different form of puzzle game where the player moves two characters in a circular level. The goal is to move the characters on there specified pressure plate and reach the next level. The twist is that both players are moved simultaneously using the same controls.

    We made a prototype, you can play it over here: goo(dot)gl/zOt1WZ (Steam for some reason does not allow links in this description?)
    If you like it, have suggestions or something else you want to let us know, please do not hesitate to tell us in the comments.

    Business Inquiries:
    contact(at)brokenvector(dot)net
    Popular Discussions View All (1)
    0
    6 Feb @ 6:01am
    Just a Heads Up
    Veskaida
    < >
    6 Comments
    Veskaida 6 Feb @ 5:59am 
    Hey guys it seems that your project is getting used by someone else on Steam Greenlight.

    http://steamcommunity.com/sharedfiles/filedetails/?id=857668714
    henaro 18 Jan @ 5:04am 
    Very cute ^^
    NexusBreaker 4 Jan @ 1:10am 
    This concept made me smile. Best wishes
    Jason.Tang 23 Dec, 2016 @ 6:01pm 
    I love this concept
    Tex Murphy 17 Dec, 2016 @ 2:31pm 
    Sounds great, please release!
    MousseMoose 16 Dec, 2016 @ 3:30am 
    Looks like a nice little game. The concept of circular levels is pretty cool.


    Steam Greenlight :: Metanoia - The Sacrifice

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Metanoia - The Sacrifice
     
     
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    Platforms: PC, Linux
    Languages: English
    Players: Single-player
    Posted
    Updated
    13 Dec, 2016 @ 2:27am
    19 Dec, 2016 @ 1:27am
    Recent Announcements View All (4)
    Opinions wanted!
    Progress shots!
    Description
    Metanoia is a solo-developed horror adventure game that takes place in a world of gods and magic built atop the post-apocalyptic bones of a world once run by fantastic machines. We follow Iyu on a Journey to defy his fate, where for him to return home safely he must first die trying in an epic quest full of divine mysteries, puzzles, and memorable characters.

    Features

    • Detailed, hand-drawn, scenery in high resolution (1920x1080)
    • Logic-driven puzzles that don't require a walkthrough to complete.
    • A world steeped in mystical lore and strange secrets
    • A beautiful and haunting soundtrack, hand-crafted for the game

    More about this game

    Metanoia: The Sacrifice is an enhancement/polish pass over the original game "Ouroboros: The Sacrifice" (Winner, MAGS July 2015; Featured on GameJolt's frontpage in June 2015).

    This new version will feature new areas, characters, puzzles, cinematics, user interface, and music. The engine has also been upgraded for better performance and now supports full screen HD (1920x1080) resolution rather than the prior game's locked 800x600 -- allowing the player to experience the art at its native resolution. Much of the game's iconography will also be redesigned and the lore available in the notebook will be expanded for those who'd like to learn a little more about the world the game is set in and the vibrant and unusual culture of the Firryn.

    Feedback is of course welcome and encouraged! Screenshots and media will be updated as progress on the game's upgrade continues! I hope to have most or all of this upgrade ready to go by the end of January 2017.

    Show your support!

    The more confident I can be that folks are interested in this product, the more time and money I can invest in it. I am also attempting to locate a publisher, who may be able to further expand how much further I can take this game from its original source.

    Meantime, feel free to subscribe to my various feeds on the right -- and, if you so choose, to donate money to my Patreon which will help further allow me to remain independent. (My username on Patreon is Firgof)
    < >
    5 Comments
    _ELMasterGamer_ 25 Dec, 2016 @ 11:38am 
    I LIKE THE IDEA!
    +1
    Firgof Umbra  [author] 20 Dec, 2016 @ 8:34am 
    Awesome! Welcome aboard.
    ᴍᴅᴢʜʙ 20 Dec, 2016 @ 5:14am 
    Already did 😀
    Firgof Umbra  [author] 20 Dec, 2016 @ 4:21am 
    @SupaDope: Thanks! I'm working hard on it, though apparently I'm going to have to recreate this page when I push it to Greenlight. So make sure you subscribe if you want to be notified when the game's available to be voted on!
    ᴍᴅᴢʜʙ 19 Dec, 2016 @ 9:49am 
    This looks great. Love the art style. Looking forward to see it on Steam at some pomt.


    Steam Greenlight :: Shrine of Orm

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Shrine of Orm
     
     
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    Genre: RPG, Horror
    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    14 Dec, 2016 @ 6:25am
    14 Jan @ 4:00am
    Recent Announcements View All (1)
    Update 1
    Description


    This game is a single player Horror/Rpg, Turn-Based, Tile-Based, First-Person Dungeoncrawler. It is inspired by games such as the infamous Wizardry series, Etrian Odyssey, the Dark Spire, etc. Delve deeper into the maze-like dungeon: customizing your four adventurers, figuring out the layout of each floor, fighting formidable adversaries, and treasure hunting.



    In the Shrine of Orm, there are 6 races and 11 classes. Each of them have different stats and you further customize by adding a set number of stats to the character.

    Each races and classes have different skills and spells. Find your own combination that fits your playstyle. There will be many weapons and armor with different advantages and disadvantages at your disposal. Finding the best counter to the enemy may be needed at times.

    Aside from fighting horrific enemies, you will have to survive the maze-like dungeon as well. traps, hidden doors, and many other obstacles will encourage you to be aware of the layout of the map and your surroundings. Managing your resources may be a key essential for your survival.



    The Shrine of Orm existed since before the settlement of Eormenscrin. The bond between the shrine maidens of Orm and the people of the realm was, without a doubt, unbind-able …...or so it was told.

    Lamina, the High Priestess of Orm, hid within the Shrine soon after the murder of prince Edmund, and encompasses the shrine with madness, turning any trapped living beings into crazed zealots.

    A Mercenary guild is established by the King of Eormenscrin, Edgard III. The hired adventurers are to investigate, search and eliminate the cause of the madness with the help of the sane shrine maidens.

    Will these adventurers survive long enough to succeed on their quest?



    • Majority of the assets hand-drawn in the style of pixel art reminiscent to the arts of 90s JRPG
    • Single Player experience of the dark story of the Shrine of Orm and its surroundings
    • Classic Turn-Based Combat experience
    • First-Person Tile-Based Dungeon Crawling in a maze-like environment
    • Many levels of dungeons with variety in its environment
    • 6 Races and 11 Classes to choose from for your 4 adventurers
    • 50+ different types of weapons and 80+ enemies which will give diversity in your calculation to victory



    Kickstarter campaign concluded. Thank you for supporting.



    twitter: https://twitter.com/ShrineofOrm
    youtube: https://www.youtube.com/channel/UCKHAYYdIlq5HpAFlF5V7x3w
    kickstarter: https://www.kickstarter.com/projects/93546740/shrine-of-orm
    < >
    12 Comments
    Mr. Jones 17 Jan @ 8:08am 
    I want this game so bad! Little sad that I didn't find out about this game sooner and kickstart it. It looks like a really good dungeon crawlin' RPG.
    Jordan1989 10 Jan @ 8:54am 
    I found this game on Kickstarter and wow, it's awesome. I love dungeon crawlers and the style is fantastic!
    CadaverLuke 2 Jan @ 6:50pm 
    God this game looks so good. Looks like it'll take a long time, but consider me hyped! The art is really striking, I love dark games, and I love Etrian Odyssey-style gameplay.Looks like the Kickstarter campaign isn't going too well, but I hope the game can one day be finished regardless.
    Spindles the Keyboard Goblin 20 Dec, 2016 @ 7:54am 
    This looks really good, like Wizardry meets Berserk!
    N3tRunn3r 20 Dec, 2016 @ 5:16am 
    nice
    Sweeler 😂👌👌 18 Dec, 2016 @ 7:07am 
    nellie is cute
    Shiny The Devil Cat 18 Dec, 2016 @ 2:52am 
    Keep up the good work!
    skel-ire 17 Dec, 2016 @ 5:25am 
    looks good
    AFarCryAway 17 Dec, 2016 @ 1:43am 
    Love this game's art. It really is unlike anything I've ever seen!
    nic2412world 16 Dec, 2016 @ 11:19am 
    Looks cool. I like tha art style.


    Steam Greenlight :: Sacred Fire

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Sacred Fire
     
     
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    Platforms: PC, Mac, Linux
    Languages: English
    Players: Single-player
    Posted
    Updated
    1 Dec, 2016 @ 8:51pm
    28 Jan @ 1:02am
    Recent Announcements View All (3)
    Sacred Fire Kickstarter will launch on March 15
    Official Greenlight live now!
    • We’ve added awesome gameplay GIFs showing in-detail combat, politics and ambush gameplay
    • More details about Combat and Choice Making in Sacred Fire. These are important aspects of the game and deserve more information.
    • And we are particularly happy about a quote from Arnie Jorgensen, art director of Banner Saga. Check the Greenlight page to see what he said.

    Your reactions were overwhelmingly positive. You’ve become a vital part of this adventure.

    “I didn't realize it, til I saw this trailer, but I've been waiting for a game like this.”
    -Cypher-D

    “Looks (and sounds) awesome. Good luck!”
    -Aleonymous

    So now we’re turning to you again to help us to make Sacred Fire reality. Today we’ve published Sacred Fire on Steam Greenlight! This is a big step for us and our community of fans.

    Head to Sacred Fire Greenlight page now and vote ‘Yes’.

    Every single ‘Yes’ vote is appreciated and important. We are always looking forward to when a new comment pops up and we had a blast answering them. Favorite us or follow, so you don’t miss important updates. And tell your gaming friends on Steam about Sacred Fire.

    Description
    OFFICIAL GREENLIGHT IS ONLINE RIGHT NOW OVER HERE! Official Greenlight Link

    Sacred Fire is a turn-based, psychological RPG about survival, power, and the search for meaning, inspired by ancient Caledonia.

    Build your will to show courage in battle and cunning in the throne room. Rise through renown, blackmail, or loyalty. Inspire others to crush Rome or to build a nation.







    • Use tactical thinking in a story full of risk-based choices and combat.
    • Enjoy a fast flow of narrative twists and turns.
    • Inspired by the pen & paper RPG experience, explore NPCs’ motives, stay in character and play to your strong sides.
    • Choose how to solve conflicts: use force, smarts, skill, looks or empathy.
    • Express your take on story events in inner monologues shaping your personality and inner strength.
    • Manage your relationships and renown to increase your impact on the story.
    • No magic, no dragons: solve real conflicts, fueled by real motives, with real solutions. Your heart hides all the monsters.







    At its core, Sacred Fire is a game focused on narrative, choice and consequences, with focus on internal and interpersonal conflicts. Develop your character, engage in tactical combat, and maintain relationships with those around you.

    Sacred Fire gives you tactical options like:
    • Should I boost my chances to say something smart, or save the willpower to deal with my traumatic memories?
    • Do I craft a new weapon, donate the resources to the healer, or organize a feast?
    • Do I deal with the envy for my brother, or that dislikeable bully, or my attraction to that femme fatale?









    For as long as your people can remember, Rome tried to conquer your lands, but failed every time. To put an end to this costly conflict and to display their power, Rome built a monumental wall.

    You are young in age but come from a long line of elders. Can you unite the tribes behind a vision stronger than war? Or will you lead them to crush Rome?

    The time to choose has come as Rome crossed the wall in full force. Beyond survival, beyond revenge, your true fight begins.









    Dunadd, an ancient seat of power, is the only place where you can gain allies and build a resistance against Rome.

    The Fort functions as a long-term strategy aspect of the game. There you can use your hard earned willpower points, renown, and resources to compete in the influence race and prepare for the challenges ahead.

    You can also interact with NPCs to remove states blocking a relationship. Inside the Fort you can use relationship insights to build friendship, blackmail, or discredit a character.









    At the start of Sacred Fire, you have no influence. With no wealth and no renown, you will find it hard to make allies. Gain influence through combat, courage, crafting, healing, appearance or relations.

    Rising to the top and swaying key story choices (like changing battle plans to rescue a beloved character) is hard, but also rewarding, unlocking otherwise hidden storylines.

    Will you:
    • build your own influence to rise as a leader?
    • use secrets to manipulate those in power?
    • or build genuine friendships based on loyalty or romance?








    There are 8 characters who can be your allies in Sacred Fire.



    There are 2 powerful enemy leaders you have to defy.







    At www . SacredFireGame᠎᠎ . com you can now vote for your favorite character to raise their in-game influence.

    Choose between characters that want to vengefully crush Rome, or those who want to survive Rome and build a nation. This way you can have a powerful, like-minded NPC ally inside the game.

    In Sacred Fire, you craft your own personal experience with the story, so you are always free to choose your own path. It just makes things easier if an NPC has your back, or harder if you fight alone.



    Vote now at www . SacredFireGame ᠎᠎. com.





    We would love to hear what you think about the idea, the art, and the story of Sacred Fire. What you like, what you don’t like, and how you would make it better.

    Join in on the discussion so we don’t miss your voice! This is a passion project, so every single fan is appreciated. Every like, retweet, and follow helps!

    Your support will motivate us to work harder to craft something special for our community.

    We invite you to join the Firestarters Guild on our website. Subscribe to our newsletter and be the first in line for Early Bird rewards when we launch our Kickstarter.







    < >
    69 Comments
    Lazy 23 Mar @ 3:13am 
    We support you!


    Sacred Fire Tanıtım Videosu Yayınlandı [www.oynna.com] (Language: Turkish)
    Unusual ordinary dude 14 Feb @ 1:56am 
    congratulations!
    poetic  [author] 28 Jan @ 6:34pm 
    Thank you! It's very much appreciated. We are still in our first 24 hours of the official campaign and we already have more upvotes that we did here in 2 months! Thank you all for your support!
    Essegi 28 Jan @ 6:11pm 
    I did my duty xD
    poetic  [author] 28 Jan @ 5:35am 
    Our official Greenlight is live now over here http://steamcommunity.com/sharedfiles/filedetails/?id=843790587 Thank you!
    poetic  [author] 27 Jan @ 4:29am 
    You are welcome. Yes they are doing fine, I think they deserve it!
    Essegi 26 Jan @ 6:26pm 
    Thanks for the input, i knew this one, they are doing fine.:D
    poetic  [author] 26 Jan @ 5:38pm 
    @ Essegi Thank you, we are happy to have your support! Btw. Banner Saga 3 is currently on Kickstarter, it's worth checking out: https://www.kickstarter.com/projects/stoic/banner-saga-3
    Essegi 26 Jan @ 3:19pm 
    Nice!
    Good luck with that project, i am looking forward to Kickstarter campaign, maybe i could back again after long time!
    poetic  [author] 25 Jan @ 7:19pm 
    Exactly! That's one of the corner stones of our design - do not waste the player's time! Provide a satisfactory storytelling experience even in a short session.


    Steam Greenlight :: World of Castles

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    World of Castles
     
     
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    Genre: Action, Strategy
    Platforms: PC, Mac, Linux
    Languages: English
    Posted
    Updated
    18 Dec, 2016 @ 8:41am
    18 Dec, 2016 @ 8:47am
    Recent Announcements View All (1)
    We are on Greenlight!
    Description
    World of Castles is an online action-strategy game set in the medieval times, which features unique combination of constructing your own castle from a large number of blocks, besieging castles of other players, commanding your marshals who collectively lead armies of up to thousand men, and participate in battles as one of the marshals in 1st person view.

    BASIC ELEMENTS OF THE GAME

    BUILDING YOUR OWN CASTLE
    From the beginning each player has a pool of few starting blocks and items which he can use to build his first castles. Participation in battles earns you money and experience. With money you can buy more blocks while with experience you will level up which opens new blocks and other building possibilities. Each player also has a fame limit which is based on his current level. Fame limit indicates how many blocks and items player can place on his castle as these has their own fame value. Each piece has its own use as boiling pitch or ballista for defensive purposes, beds for more soldiers, plants and arts for better moral and so on. Players needs to balance these to find the most effective way to play on current level.

    FIGHTING
    When a player decides to fight other players, game itself find an opponent with the most similar castle fame. At the beginning of each battle attacker deploys his marshals to the field while defender deploys his marshals inside his castle. Players then give first commands to their marshals and begin fight in 1st person view. Throughout each battle each side has a few tactical calls to give new orders to their marshals from the top down view. Attacker wins if he kills all the enemy marshals or captures the throne in a given time limit. Defender wins if he kills all the enemy marshals or survive the time limit. Players has also a chance to invite their friends to battle. In this case both players fame is add up and the game finds one equivalent defender.

    CAMPAIGNS
    From time to time we plan to publish shorter single player campaigns based on storytelling and role playing. First one will teach the player all the game mechanics while the others will by inspired by true historical stories. For completing these stories player is awarded with other useful blocks, units, items, flags etc. Tutorial campaign and one or two normal campaigns will be accessible to everybody from the beginning.

    DEVELOPMENT
    Game is under development for almost 2 years, and one more year is ahead. Game also won university bussiness project competition. And all is on the good way, except funds, which we run out soon, and will go on some crowdfunding site to be able to finish it. We are planning to show this game in greenlight this month, so stay tuned!

    Thank you player for patiance to read so long and we are looking forward to bring you our best.
    < >
    39 Comments
    Alda Games 3 Feb @ 4:35am 
    Looks great !!
    Hammer Games  [author] 4 Jan @ 7:28am 
    Thanks :) we will soon :) stay tuned.
    WaterElement #smurf 4 Jan @ 6:46am 
    Keep it up guys! , feel fre to view my concept :)
    ĐVĐ ₱Ⱡ₳Ɏ₳ 3 Jan @ 11:43pm 
    I like this
    Hammer Games  [author] 2 Jan @ 9:22am 
    @Jonesyc894 there is planned non-fight mode, but it will come later after core game will be completed. But still this game will never be survival, no resources would be mined from world, and used with tools to build. This is medieval engineers, not WoC. But actual grind system is based only on fight. But it should change with non-fight mode.

    Heh thats a good question if you can progress at good rate. It is always a target, but for someone it will be too slow, for others too fast. This is ona of balance things, this is why games releases alpha versions to find the most perfect way.
    jonesyc894 1 Jan @ 2:59am 
    This looks like it could be a masterpiece!! Great concept and the gameplay sounds really good too.

    Would there be options to be on passive servers incase you where just more interested in building than fighting? Also, what is the grind like in getting a decent castle? Can you progress at a good rate, not too slow or quick?

    Keely awaiting this one.
    Geronimo2006 31 Dec, 2016 @ 2:01pm 
    For the king!
    iTz-Biiell 31 Dec, 2016 @ 1:22pm 
    O jogo parece ser muito bom! Gostaria de poder jogá-lo.
    Se for lançado, poderia ser um jogo que no futuro tenha suporte a várias linguagens, já que aparenta ser um game que consquistaria os jogadores.

    Bom trabalho!
    Boa sorte com o desenvolvimento, espero ver esse jogo na loja
    Hammer Games  [author] 31 Dec, 2016 @ 12:16pm 
    Thank you guys. Soon we will need your help. We are planning to go kickstarter soon, to be able to work on this game on fulltime, and make this game real in a reasonable time. We will also publish a free demo at start of a campaign. I am really glad for your your support :)
    MohammedNachudi 31 Dec, 2016 @ 10:20am 
    Awesome just awesome keep going dude it will be really good game


    Steam Greenlight :: Tanks of Freedom - Classic Turn Based Strategy

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Tanks of Freedom - Classic Turn Based Strategy
     
     
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    2 Dec, 2016 @ 2:19am
    12 Dec, 2016 @ 11:14pm
    Recent Announcements View All (1)
    Update 0.6
    Multiplayer is here!

    This is a big update that brings not only multiplayer but also web-based map browser.



    Finally you can challenge friends on any supported device. Our multiplayer is cross platform. Also any map that you created and upload can be played online!

    Download latest build (0.6.1) at http://tof.p1x.in.
    Check what players created at http://online.tof.p1x.in

    Description



    In a world full of corruption and political struggles the voice of the weak is often left unheard. When people rebel against governments it is time to pick your side. Join the forces of newly created government and help them rise, or ally with loyalist forces aided by the intervention of one of the neighboring countries.






    Challenge yourself in campaign against AI or battle your friends online or in a hot-seat mode, where you will fight for control of strategic locations by issuing commands to your infantry, tanks and air force.

    Create your own maps using in-game map editor, then share them with the world.

    Each 32x32 sprite was handcrafted in gorgeous, 32 color pixel art. Original music and sound effects were made on real GameBoy hardware. Game is open-source and runs smoothly thanks to Godot Engine.

    We support Android tablets and phones, and all PC platforms (Windows/OSX/Linux). Unofficial, community build for Pandora Handheld is also available.






    - Turn Based Strategy for up to 2 players
    - Simple yet challenging gameplay
    - Campaign mode with 14 missions
    - Custom maps with hot-seat and online, cross-platform multiplayer
    - Built-in map editor & online sharing
    - 32-color pixel art






    Game has been created during the Global Game Jam 2015. It is constantly being developed ever since. We showcased the game at biggest polish trade shows.

    - Poznan Game Arena 2015
    - Digital Dragons 2015
    - Pixel Heaven 2015
    - Pyrkon 2016
    - Poznan Game Arena 2016

    We have a public repository and a trello board. We believe in open-source and transparency. We follow our community and make changes in order to meet our players expectations.
    < >
    7 Comments
    LionVair 1 Mar @ 3:07am 
    Reminds me of Advance Wars, looks promising.
    P1X  [author] 19 Jan @ 4:08pm 
    Ah, got it. So it is the latter. Priority based TBS sounds fun as well, we will consider that in our next game.
    X4MHD 19 Jan @ 2:55am 
    The We-Go principle as opposed to I-Go-U-Go.
    Players simultaneously command their moves (priority based) instead of being next in turn.
    If it's not We-Go, no man overboard. 'IGOUGO' certainly has its advantages too.
    P1X  [author] 19 Jan @ 12:36am 
    @X4MHD That is correct, though I'm not sure what you mean by WE-GO. We already playtested 1v1 using xbox gamepad by passing it between players, and it played well. We also got positive feedback when presenting this during PGA expo in Poland.

    There is also a corespondence-style online multiplayer for more laid back, less interactive type of play. You can perform your turn, and then hop into another match, or just close the game.

    For now there is only 1v1, and adding more players would take some reworking. We might do it eventually, but it is not a priority for now. Currently we are working on improving single player campaign to be more interesting and story driven.

    As for new modes and units: modes are on the roadmap, new units are in the unplanned ideas section, though we already have designs.
    X4MHD 18 Jan @ 11:17pm 
    I reckon this title is perfect for colleague play (playing at work, with & against eachother).
    Map building, 1 vs 1. It is WE-GO TBS, right?

    But also co-op (hot-seat) against extraterrestrials (different units, with leaderboard),
    2 vs 2, 3 vs 3 and (same unit) AI vs 2+ (hot-seat co-op).
    Different modes perhaps: Capture the Flag, Deathmatch, Wave counter, King of the Hill.
    P1X  [author] 18 Jan @ 10:14pm 
    Yes, there is a roadmap, which can be found here: https://trello.com/b/6CdKDGO9/tanks-of-freedom
    Unfortunately, Steam does not allow to add arbitrary links to the page, so we can't link our homepage, itch page or github page. Thank you for your feedback, we will re-work our page to incorporate more information.
    X4MHD 18 Jan @ 12:55pm 
    There is very little here. Do you have a roadmap of future-planned features?
    In this overly saturated market, every new game needs an angle. What's yours?
    Will there be a (local) leaderboard, flag (& faction color) choice, maybe some RPG elements?
    Don't have much to go on. Don't get me wrong, I like the design, but I feel it's not enough.


    Steam Greenlight :: Dead Cells

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Dead Cells
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    17 Jan @ 1:18am
    22 Jan @ 9:18am
    Recent Announcements View All (1)
    Official Greenlight live now!

    Description
    OFFICIAL GREENLIGHT IS ONLINE RIGHT NOW OVER HERE! Official Greenlight Link

    Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.




    Why are we doing a Greenlight concept?

    Just a word about this concept page. We're planning on releasing the game on the full greenlight on Thursday of this week, but we're all for getting as much feedback as we can in the meantime. So if you've got an opinion about and of this then let us know. Also for the record this is not the real trailer that we'll be using, this is just a placeholder. Anyway, we'd love to hear what you think, so don't hesitate to leave us some comments!




    • RogueVania: Intense 2D action with the adrenaline pumping threat of permadeath in a castle full of cuddly creatures.

    • Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Roll roll roll your boat gently down the stream…

    • Nonlinear progression: Unlock new levels with every death, take a new path. Tired of the stinking sewers? Why not take the ramparts?

    • Exploration: Secret rooms, hidden passages, charming landscapes. A fine place for a holiday.





    We’re huge fans of Roguelikes and Castlevania… So it was only natural for us to give birth to their illegitimate son, the Roguevania.

    We especially love the threat, adrenaline and that addictive feeling of having no checkpoints to save you from your screw ups. Procedural generation is also a great way to provide a fair amount of diversity, while we make sure the level design always stays fun. We’re aiming to offer a different experience in each and every run and still give the world a meticulously handcrafted feel.

    Yet, we also wish to add our little something something to the classic recipe of a Roguelike map. Instead of the regular, rigid progression between levels, we would rather leave some room for the player to choose their path. For instance, you could reach the dungeon, by taking on either the ramparts level or the sewers. Some paths will be shorter but harder, or maybe the foes there will be more suited to your playstyle. So, it’s up to you to choose your strategy and make it as far as you can.

    And, it won’t be easy. We choose to design the combat to be quite close to what you can find in the Souls games. Every weapon has its own unique gameplay and art, bosses and monsters are pattern-based, but at least, you still get invincibility frames on your roll. We’re going for that “tough but fair” feeling.

    But sometimes, you want to take a break from all this violence. Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, take every opportunity they can to whip up something that’s going to make you want to stop and look around for a while. And maybe, you’ll learn a little more about the story of the place, who knows?





    Many years ago in a Bordeaux red fulled fit of originality, 4 dudes made a game. Upon waking they realised that a fifth miscreant had sold said game for real money This was the beginning of what many describe as a "career", or what we like to call, making games whilst trying not to starve. Thus was born Motion Twin, a workers cooperative that makes games and speaks English with a French accent. At the moment there are seven of us; four devs, two artsy types and two communications people (who only count for half each), we keep them in the basement. Find out more about us here.
    Popular Discussions View All (4)
    42
    22 Mar @ 1:39pm
    Beta testing applications?
    Twitch@KlefGaming
    5
    22 Jan @ 9:20pm
    Open to new OS?
    JUGENMUJUGENMUGOKNOSURIK
    3
    21 Jan @ 1:03pm
    Wow, the "Castlevania" I need.
    ghostphace
    < >
    174 Comments
    zsheng 8 Feb @ 12:43pm 
    this game looks epic, i can't wait to play.
    物の哀れ :( 26 Jan @ 2:52am 
    wow this games looks legit and is an actual game i would love to play
    turtle 24 Jan @ 8:19am 
    PLEASE LET ME BUY THISSS
    Soma Pills 24 Jan @ 6:36am 
    Looks legit, I can get behind this.
    ✪ AmericanPow4r 24 Jan @ 4:35am 
    i wanna play so bad
    Ronin 24 Jan @ 1:02am 
    Castlevania Aria of Sorrow + Metroid: Fusion?

    Seems legit.
    Seimur 23 Jan @ 11:02pm 
    eghum when can i get this
    JoJo 23 Jan @ 11:02pm 
    I want to buy it
    Tyrion Lannister 23 Jan @ 8:05pm 
    I want to buy it
    ** 23 Jan @ 5:59pm 
    Lul


    Steam Greenlight :: Freelancer Another World : Open Sirius

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Freelancer Another World : Open Sirius
     
     
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    Genre: Simulation
    Platforms: PC
    Languages: Russian
    Players: Multi-player
    Posted
    27 Mar, 2016 @ 9:27am
    Description
    Модификация игры Freelancer

    - Мод создан под впечатлением от Diablo II, OpenTTD, Freelancer Discovery, Freelancer 88 Flak и OpenTyrian
    - Уничтожаемая вселенная
    - Захватываемые базы *
    - Все астеройды уничтожаемые
    - Пилотируемые линкоры
    - Возможность перевозить на линкорах других игроков *
    - Устройство невидимости *
    - Усложненные миссии
    - Устройство гиперпрыжка *
    - Возможность создания оборудования из купленных и добытых материалов *
    - Ремонтные корабли с ремонтирующими пушками
    - Сбалансированные характеристики кораблей
    - Разумная для игровой вселенной Freelancer масса и трение
    < >
    28 Comments
    Sckidi 28 Feb @ 6:45pm 
    2 часть хорошо, но пусть ремейк 1 хотя бы сделали бы )
    He||oween  [author] 28 Feb @ 5:11am 
    По-моему им проще сделать 2-й фрил, чем возродить оригинальный...
    Sckidi 28 Feb @ 5:02am 
    Думаю мечта сбудится, а то онлайн в данной игре херня если честно людей на планете 7 лярдов а в этой игре человек 500 от силы это со всех модов если собрать сейчас очень маленький онлайн. Думаю блягодаря стиму и этим модам и онлайн возрастет и играть будет намного интереснее
    Sckidi 28 Feb @ 4:57am 
    Любимая игра детсва как сейчас помню, страй еомп Windows XP эээх.... сейчас кстатит тоже игра только в мо Rebirth.
    Кроме как слов я за этот проект он классный, будем ждать и посмотрим что из этого выйдет.
    Scarfed_Mebius 26 Feb @ 4:41pm 
    Я смотрю гринлайт перед своей смертью решил во все тяжкие броситься Зато фриленсер в стимач завезут наконец то... Наверное.
    ПИПА 21 Feb @ 10:57pm 
    Есть мод на инвиз в одиночке ??
    He||oween  [author] 21 Feb @ 3:32am 
    А, это
    Evilserge 21 Feb @ 1:48am 
    Intellectual property
    He||oween  [author] 21 Feb @ 1:27am 
    Какой ип?
    Evilserge 20 Feb @ 10:09pm 
    I dont know why you doing this, but you are propably know that using IP which doesnt belongs to you is againts TOS.


    Steam Greenlight :: Cell Lab: Evolution Sandbox

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Cell Lab: Evolution Sandbox
     
     
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    Genre: Simulation
    Platforms: PC, Mac, Linux
    Players: Single-player
    Posted
    Updated
    5 Feb @ 2:12am
    5 Feb @ 8:52pm
    Description
    Cell Lab is a game that simulates cells living on a petri dish.
    It is a very complex game which makes it difficult to master, but it allows for interesting challenges and organisms.

    This is contrary to other evolution/biology simulation games that are simplified such that they are easier to play but don't allow as much freedom and different organism behaviors.

    Cell Lab has two modes of play:
    • Challenges: By designing organisms that survive in different environments you unlock new genes.
    • Sandbox: Create your own environment and put any organisms you like in it to see them thrive and evolve.

    Android
    There is already a free Android version of Cell Lab that has gotten quite popular in Play Store.

    Since mobile devices are rather limited I would like to see what the interest would be to bring this to Steam and possibly extend the game to run larger and faster simulations.
    Popular Discussions View All (1)
    1
    21 Mar @ 3:33am
    The Pond: discussion
    ThreadSnake
    < >
    25 Comments
    eduybea 20 Mar @ 6:11pm 
    yes pleas idont have any android devices to play on
    Erodynamic 20 Mar @ 7:51am 
    I'd love to see this on the PC, both for the processing power and the convenience. I've had a lot of fun with the mobile version, it's a really brilliant app!
    BeastofChicken 17 Mar @ 10:59am 
    Just got back into playing the android version and tried looking for a PC port, and found this. I would love to be able to play this on steam.
    Manuz 17 Mar @ 3:42am 
    i dont mean mods i mean u can download and play other players cells creations like the steam workshop
    Sky Noodle 16 Mar @ 6:25am 
    Manuz there is a kind of cell workshop: Sandbox mode. Unless you mean mods.
    Manuz 16 Mar @ 1:41am 
    here an idea:

    -make a cell workshop will be great
    Honvai 13 Mar @ 3:34pm 
    Want Cell Lab on Steam? Vote: yes
    NetherGranite 13 Mar @ 2:27pm 
    I would gladly pay money for this on Steam; I've been a long time fan, and a computer version with more capabilities would be pretty cool. I liked Sky Noodle's idea about The Pond; it would be really fun to see what other people have made and interact with it. I was also intrigued by Serdar's idea of having a habitat that you can build up and bring able to attack other player's habitats. It's a little far-fetched, but it's an interesting idea. A feature I'd like to see is a slider for the speed of simulation instead of just a bunch of presets, and also a much higher max speed would be nice. Maybe an option to turn off graphics so that the simulation can just run at max speed without wasting memory trying to update the display?
    Animatotron 13 Mar @ 1:49pm 
    Gimme the linux baby
    SrKomodo 11 Mar @ 7:21am 
    I find that this can really put into perspective how complex life is and how simple rules can lead to really complicated behavior. I just wanted to show my appreciation and congratulae you for making this app. I hope more people see this game and enjoy it!


    Steam Greenlight :: Shrine of Orm

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Shrine of Orm
     
     
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    Genre: RPG, Horror
    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    14 Dec, 2016 @ 6:25am
    14 Jan @ 4:00am
    Recent Announcements View All (1)
    Update 1
    Description


    This game is a single player Horror/Rpg, Turn-Based, Tile-Based, First-Person Dungeoncrawler. It is inspired by games such as the infamous Wizardry series, Etrian Odyssey, the Dark Spire, etc. Delve deeper into the maze-like dungeon: customizing your four adventurers, figuring out the layout of each floor, fighting formidable adversaries, and treasure hunting.



    In the Shrine of Orm, there are 6 races and 11 classes. Each of them have different stats and you further customize by adding a set number of stats to the character.

    Each races and classes have different skills and spells. Find your own combination that fits your playstyle. There will be many weapons and armor with different advantages and disadvantages at your disposal. Finding the best counter to the enemy may be needed at times.

    Aside from fighting horrific enemies, you will have to survive the maze-like dungeon as well. traps, hidden doors, and many other obstacles will encourage you to be aware of the layout of the map and your surroundings. Managing your resources may be a key essential for your survival.



    The Shrine of Orm existed since before the settlement of Eormenscrin. The bond between the shrine maidens of Orm and the people of the realm was, without a doubt, unbind-able …...or so it was told.

    Lamina, the High Priestess of Orm, hid within the Shrine soon after the murder of prince Edmund, and encompasses the shrine with madness, turning any trapped living beings into crazed zealots.

    A Mercenary guild is established by the King of Eormenscrin, Edgard III. The hired adventurers are to investigate, search and eliminate the cause of the madness with the help of the sane shrine maidens.

    Will these adventurers survive long enough to succeed on their quest?



    • Majority of the assets hand-drawn in the style of pixel art reminiscent to the arts of 90s JRPG
    • Single Player experience of the dark story of the Shrine of Orm and its surroundings
    • Classic Turn-Based Combat experience
    • First-Person Tile-Based Dungeon Crawling in a maze-like environment
    • Many levels of dungeons with variety in its environment
    • 6 Races and 11 Classes to choose from for your 4 adventurers
    • 50+ different types of weapons and 80+ enemies which will give diversity in your calculation to victory



    Kickstarter campaign concluded. Thank you for supporting.



    twitter: https://twitter.com/ShrineofOrm
    youtube: https://www.youtube.com/channel/UCKHAYYdIlq5HpAFlF5V7x3w
    kickstarter: https://www.kickstarter.com/projects/93546740/shrine-of-orm
    < >
    12 Comments
    Mr. Jones 17 Jan @ 8:08am 
    I want this game so bad! Little sad that I didn't find out about this game sooner and kickstart it. It looks like a really good dungeon crawlin' RPG.
    Jordan1989 10 Jan @ 8:54am 
    I found this game on Kickstarter and wow, it's awesome. I love dungeon crawlers and the style is fantastic!
    CadaverLuke 2 Jan @ 6:50pm 
    God this game looks so good. Looks like it'll take a long time, but consider me hyped! The art is really striking, I love dark games, and I love Etrian Odyssey-style gameplay.Looks like the Kickstarter campaign isn't going too well, but I hope the game can one day be finished regardless.
    Spindles the Keyboard Goblin 20 Dec, 2016 @ 7:54am 
    This looks really good, like Wizardry meets Berserk!
    N3tRunn3r 20 Dec, 2016 @ 5:16am 
    nice
    Sweeler 😂👌👌 18 Dec, 2016 @ 7:07am 
    nellie is cute
    Shiny The Devil Cat 18 Dec, 2016 @ 2:52am 
    Keep up the good work!
    skel-ire 17 Dec, 2016 @ 5:25am 
    looks good
    AFarCryAway 17 Dec, 2016 @ 1:43am 
    Love this game's art. It really is unlike anything I've ever seen!
    nic2412world 16 Dec, 2016 @ 11:19am 
    Looks cool. I like tha art style.


    Steam Greenlight :: Behind in The Forest

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Behind in The Forest
     
     
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    Platforms: PC
    Languages: English, Russian
    Posted
    Updated
    4 Jan @ 9:53am
    18 Jan @ 12:55am
    Recent Announcements View All (1)
    Официальное сообщество
    Description
    English:

    Genre: Horror-RPG
    Price: Free To Play (completely free)
    Platform: PC
    Engine: Unity3D
    Developer: HGPSE (Home Game Production Studio Entertaiment)
    Single player: 1 player
    Cooperative game (LAN): 1-4 players
    Controls: A keyboard, mouse
    Date of commencement of development: 02.2015
    Release Date: Unknown
    With the support of: Illuminati Games

    Features:
    - Large open-world game
    - Interesting and not linear plot
    - The possibility of cooperative transmission
    - Study and bleeding jobs
    - Bleeding skills of gun ownership
    - Leveling
    - Changing the state of the characters (disease, hunger, thirst, etc.)
    - Extensive Craft items
    - Lots of story and side missions (quests)
    - 4 characters, 3 race, class 4 (Class 3 each branch of the talent)

    Short description:
    A thousand years ago, around the world the magic has sunk into darkness, because the terrible deaths of four magicians elders. That night in their tower there was a huge explosion that drew her and all the inhabitants to ashes. Magee-disciples, courtiers, guards and peasants ... all died.
    After a few centuries after the accident about the magic began to forget, without the necessary knowledge nobody has been able to master it to perfection, to teach others, and the immortal Templar Order was forced to ban magic at all, so that people could not inadvertently cause harm to each other. World forever lost its former power and was absorbed by the darkness. Ancient Evil originated in the time of the disaster, to this day bears the deaths, and the strength to resist him, each time becoming less. Coming Bloody night - the last night of life of all mankind, and if not there will be magicians, able to withstand this evil, life forever consult Death.
    ------------------------------------------------------------------------------------------------
    Russian:
    Жанр: Horror-RPG
    Цена: Free To Play (полностью бесплатно)
    Платформа: РС
    Движок: Unity3D
    Разработчик: HGPSE (Home Game Production Studio Entertaiment)
    Одиночная игрв: 1 игрок
    Кооперативная игра (LAN): 1-4 игроков
    Управление: Клавиатура, Мышь
    Дата начала разработки: 02.2015
    Дата выхода: Не известна
    При поддержке: Illuminati Games

    Особенности:
    - Большой открытый игровой мир
    - Интересный и не линейный сюжет
    - Возможность кооперативного прохождения
    - Изучение и прокачка профессий
    - Прокачка умений владения оружием
    - Прокачка персонажа
    - Изменение состояния персонажей (болезни, голод, жажда и т.д.)
    - Обширный Крафт предметов
    - Множество сюжетных и дополнительных заданий (квестов)
    - 4 персонажа, 3 расы, 4 класса (у каждого класса 3 ветви талантов)


    Краткое описание:
    Тысячу лет назад, во всем мире магия канула во тьму, по причине ужасной гибели четырех магов-старейшин. В ту ночь в их башне произошел огромный взрыв, который обратил ее и всех обитателей в пепел. Маги-ученики, придворные, стража и крестьяне...погибли все.
    Спустя несколько столетий после катастрофы про магию стали забывать, без необходимых знаний никому не удавалось овладеть ей в совершенстве, для обучения других, и бессмертный орден Храмовников был вынужден запретить магию вовсе, чтобы люди по неосторожности не смогли причинить друг другу вреда. Мир навсегда утратил былое могущество и был поглощен мраком. Древнее Зло, зародившееся во времена катастрофы, по сей день несет за собой гибель, а сил сопротивляться ему с каждым разом становится все меньше. Грядет Кровавая ночь - последняя ночь жизни всего человечества, и если не найдутся маги, способные противостоять этому Злу, Жизнь навсегда обратиться Смертью.







    © Copyright Home Game Production Studio Entertaiment 2017, BiTF "Behind in The Forest" Project
    Popular Discussions View All (1)
    0
    11 Jan @ 8:01pm
    Ваши пожелания и предложения
    HGPS-Entertaiment
    < >
    7 Comments
    HGPS-Entertaiment  [author] 18 Jan @ 7:19pm 
    七夜de梦, 感谢你的评论,将尽量不让你失望的。
    七夜de梦 18 Jan @ 1:26pm 
    感觉不错,期待一下。希望在玩起来的时候有个很好的恐怖氛围
    HGPS-Entertaiment  [author] 17 Jan @ 5:29pm 
    El Viejo Garca (Alesso), Thank you!
    El Viejo Garca (Alesso) 15 Jan @ 2:46pm 
    This looks really promising
    WhiteChimera 11 Jan @ 6:20pm 
    Давай только нормально всё слепи, а не как у нас обычно принято =)
    HGPS-Entertaiment  [author] 11 Jan @ 5:24pm 
    Thank you very much for your comment. We will definitely work on this!
    annefl 10 Jan @ 9:23am 
    This looks really promising. I love how pretty it all is, I just wish I could read Russian.


    Steam Greenlight :: Freelancer Another World : Open Sirius

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Freelancer Another World : Open Sirius
     
     
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    Genre: Simulation
    Platforms: PC
    Languages: Russian
    Players: Multi-player
    Posted
    27 Mar, 2016 @ 9:27am
    Description
    Модификация игры Freelancer

    - Мод создан под впечатлением от Diablo II, OpenTTD, Freelancer Discovery, Freelancer 88 Flak и OpenTyrian
    - Уничтожаемая вселенная
    - Захватываемые базы *
    - Все астеройды уничтожаемые
    - Пилотируемые линкоры
    - Возможность перевозить на линкорах других игроков *
    - Устройство невидимости *
    - Усложненные миссии
    - Устройство гиперпрыжка *
    - Возможность создания оборудования из купленных и добытых материалов *
    - Ремонтные корабли с ремонтирующими пушками
    - Сбалансированные характеристики кораблей
    - Разумная для игровой вселенной Freelancer масса и трение
    < >
    28 Comments
    Sckidi 28 Feb @ 6:45pm 
    2 часть хорошо, но пусть ремейк 1 хотя бы сделали бы )
    He||oween  [author] 28 Feb @ 5:11am 
    По-моему им проще сделать 2-й фрил, чем возродить оригинальный...
    Sckidi 28 Feb @ 5:02am 
    Думаю мечта сбудится, а то онлайн в данной игре херня если честно людей на планете 7 лярдов а в этой игре человек 500 от силы это со всех модов если собрать сейчас очень маленький онлайн. Думаю блягодаря стиму и этим модам и онлайн возрастет и играть будет намного интереснее
    Sckidi 28 Feb @ 4:57am 
    Любимая игра детсва как сейчас помню, страй еомп Windows XP эээх.... сейчас кстатит тоже игра только в мо Rebirth.
    Кроме как слов я за этот проект он классный, будем ждать и посмотрим что из этого выйдет.
    Scarfed_Mebius 26 Feb @ 4:41pm 
    Я смотрю гринлайт перед своей смертью решил во все тяжкие броситься Зато фриленсер в стимач завезут наконец то... Наверное.
    ПИПА 21 Feb @ 10:57pm 
    Есть мод на инвиз в одиночке ??
    He||oween  [author] 21 Feb @ 3:32am 
    А, это
    Evilserge 21 Feb @ 1:48am 
    Intellectual property
    He||oween  [author] 21 Feb @ 1:27am 
    Какой ип?
    Evilserge 20 Feb @ 10:09pm 
    I dont know why you doing this, but you are propably know that using IP which doesnt belongs to you is againts TOS.


    Steam Greenlight :: Dead Cells

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Dead Cells
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    17 Jan @ 1:18am
    22 Jan @ 9:18am
    Recent Announcements View All (1)
    Official Greenlight live now!

    Description
    OFFICIAL GREENLIGHT IS ONLINE RIGHT NOW OVER HERE! Official Greenlight Link

    Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.




    Why are we doing a Greenlight concept?

    Just a word about this concept page. We're planning on releasing the game on the full greenlight on Thursday of this week, but we're all for getting as much feedback as we can in the meantime. So if you've got an opinion about and of this then let us know. Also for the record this is not the real trailer that we'll be using, this is just a placeholder. Anyway, we'd love to hear what you think, so don't hesitate to leave us some comments!




    • RogueVania: Intense 2D action with the adrenaline pumping threat of permadeath in a castle full of cuddly creatures.

    • Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Roll roll roll your boat gently down the stream…

    • Nonlinear progression: Unlock new levels with every death, take a new path. Tired of the stinking sewers? Why not take the ramparts?

    • Exploration: Secret rooms, hidden passages, charming landscapes. A fine place for a holiday.





    We’re huge fans of Roguelikes and Castlevania… So it was only natural for us to give birth to their illegitimate son, the Roguevania.

    We especially love the threat, adrenaline and that addictive feeling of having no checkpoints to save you from your screw ups. Procedural generation is also a great way to provide a fair amount of diversity, while we make sure the level design always stays fun. We’re aiming to offer a different experience in each and every run and still give the world a meticulously handcrafted feel.

    Yet, we also wish to add our little something something to the classic recipe of a Roguelike map. Instead of the regular, rigid progression between levels, we would rather leave some room for the player to choose their path. For instance, you could reach the dungeon, by taking on either the ramparts level or the sewers. Some paths will be shorter but harder, or maybe the foes there will be more suited to your playstyle. So, it’s up to you to choose your strategy and make it as far as you can.

    And, it won’t be easy. We choose to design the combat to be quite close to what you can find in the Souls games. Every weapon has its own unique gameplay and art, bosses and monsters are pattern-based, but at least, you still get invincibility frames on your roll. We’re going for that “tough but fair” feeling.

    But sometimes, you want to take a break from all this violence. Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, take every opportunity they can to whip up something that’s going to make you want to stop and look around for a while. And maybe, you’ll learn a little more about the story of the place, who knows?





    Many years ago in a Bordeaux red fulled fit of originality, 4 dudes made a game. Upon waking they realised that a fifth miscreant had sold said game for real money This was the beginning of what many describe as a "career", or what we like to call, making games whilst trying not to starve. Thus was born Motion Twin, a workers cooperative that makes games and speaks English with a French accent. At the moment there are seven of us; four devs, two artsy types and two communications people (who only count for half each), we keep them in the basement. Find out more about us here.
    Popular Discussions View All (4)
    42
    22 Mar @ 1:39pm
    Beta testing applications?
    Twitch@KlefGaming
    5
    22 Jan @ 9:20pm
    Open to new OS?
    JUGENMUJUGENMUGOKNOSURIK
    3
    21 Jan @ 1:03pm
    Wow, the "Castlevania" I need.
    ghostphace
    < >
    174 Comments
    zsheng 8 Feb @ 12:43pm 
    this game looks epic, i can't wait to play.
    物の哀れ :( 26 Jan @ 2:52am 
    wow this games looks legit and is an actual game i would love to play
    turtle 24 Jan @ 8:19am 
    PLEASE LET ME BUY THISSS
    Soma Pills 24 Jan @ 6:36am 
    Looks legit, I can get behind this.
    ✪ AmericanPow4r 24 Jan @ 4:35am 
    i wanna play so bad
    Ronin 24 Jan @ 1:02am 
    Castlevania Aria of Sorrow + Metroid: Fusion?

    Seems legit.
    Seimur 23 Jan @ 11:02pm 
    eghum when can i get this
    JoJo 23 Jan @ 11:02pm 
    I want to buy it
    Tyrion Lannister 23 Jan @ 8:05pm 
    I want to buy it
    ** 23 Jan @ 5:59pm 
    Lul


    Steam Greenlight :: Wooden Wars

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Wooden Wars
     
     
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    Platforms: PC
    Languages: English
    Posted
    Updated
    26 Dec, 2016 @ 9:05am
    21 Feb @ 10:09am
    Description



    Wooden Wars is a base building battle sim. You build a base, place units designated for either offense or defense, and then watch the battle unfold. To win the game you either have to destroy all of your opponent's units, or capture their flag. You can build forts from wooden blocks, and place units to help you achieve victory. After you build your base and place your units, you press "Play" and watch the battle. You cannot control your units while watching the battle, but there may be special units added later on, which will allow you to give orders. Units can be toggled as either "offensive" or "defensive." When units are designated for offense, they will move towards the enemy flag, engaging any enemy soldiers they encounter along the way. Units designated for defense will instead stay where you place them, waiting for the enemy to advance. If there are no more offensive units left on the map, the game enters a tie breaker procedure, where all defensive units are automatically switched to offensive mode, and all forts/blocks disappear to clear the way for the soldiers. The armies from both sides will march towards each other and engage in battle. Last army standing wins.





























    Text Version:

    The following is a text version of the above description. It is added in case some one has difficulty viewing the above information.

    Missions:

    Missions involve different scenarios against the AI opponent. The objective is to defeat the enemy using a limited amount of resources. Some missions require the player to build a base and hold off enemy attacks. Strategic construction of the base, and choice of units is crucial. In other missions, player takes the role of the attacker. Some missions would involve a combination of attacking and defending. Carefully planning and executing your strategy is the only way to victory.

    Wave Survival:

    Wave survival mode involves building a base and trying to survive waves of enemy attacks. The difficulty increases with each wave, and the player is given extra resources. New units are unlocked as the player progresses.

    Sandbox Mode:

    Sandbox mode allows the player to place an unlimited number of units and build up bases for both teams. The player can use this mode to mess around with different units and experiment with different strategies.

    Community Battles:

    Players are able to create their own bases, places units, and upload it online for the community to play. Users are then able to load a random community created base and try to tackle it. Detailed stats will be available on how your base has performed, and eventually, a ranking system will be implemented as well.

    Units:

    The game currently has five units: Rifleman, Cannon, Sniper, Musketoon, and Medic. Each unit is designed to fill a specific role on the battlefield and making smart unit choices is key to a well balanced army. The infantry units come with several weapon options which have varying stats such as accuracy, damage, and rate of fire. Future units will include a Grenadier, a Drummer, an Officer, and a Mortar. More units and weapons will be added as the game is updated.

    Rifleman:

    The rifleman is a basic frontline unit and a staple of any army. Having only received the basic training, all these guys know is that you aim one end of the rifle at the bad guys and squeeze the trigger. Just hope you are aiming the right end. These troops are best used against light infantry at medium range.

    The rifleman has a choice of two weapons: The Singleshot Rifle and the Semi-auto Rifle. The Singleshot rifle is the standard issue rifle for the rifleman. It has decent accuracy, high damage, and a slow rate of fire. The Semi-auto rifle is loaded with a 5 bullet magazine, which is fired in rapid succession, followed by a long reload. This weapon deals less damage and has a lower accuracy than the single shot rifle.

    Cannon:

    The cannon is the most devastating weapon in the arsenal. It blasts through both light and heavy infantry, and rips bases apart in no time. It deals massive damage, but has terrible accuracy, and a slow reload time. Target a group of poor riflemen with it, and watch the carnage. Currently, the cannon only has one type of ammo, the cannon ball, but the madmen weapon engineers are testing a buck shot variant.

    Sniper:

    The sniper is the very definition of accuracy and precision. Superb at taking out light infantry, this unit is a real tough guy from far away. Get a little close to him though, and he will shiver his timbers. It is best to keep these guys away from the front lines, as they are very fragile. Sniper deal reduced damage to armored units, cannons, and base blocks.

    The sniper’s inventory includes two weapons: The High precision rifle and the Quickshot rifle. The high precision rifle has outstanding accuracy and damage, but it comes with a very slow reload. The Quickshot rifle deals the same damage as the high precision rifle, but has a much higher rate of fire. The high rate of fire is offset by unreliable accuracy.

    Musketoon:

    The musketoon gets its name from its weapon, the musketoon. The musketoon was a carbine or shotgun type weapon which was often loaded with buck shot ammo. Musketoons are sadistic individuals packaged in heavy armor. They like to get up close and personal to their prey, so they can see every chip and splinter. These units excel against light armored units, and deal reduced damage to cannons.

    The musketoon has two weapons to choose from: The Musketoon and the Double barrel shotgun. The musketoon is a buck shot firing weapon. It devastates light infantry with splash damage, and has a long reload. The Double barrel shotgun comes with two barrels which allow for two quick, consecutive shots followed by a long reload.

    Medic:

    Armed with a chisel, a tube of glue, and sandpaper, the medic often finds himself wondering why he is called a medic in the first place. These units don’t know much about medicine, but they can heal up injured units. They send periodic healing waves which restores a little bit of health to nearby units. Medics are very weak and should be kept away from the front line.
    < >
    91 Comments
    noyb1001 19 Feb @ 10:27pm 
    i will tell my friends about it
    and show the alpha on youtube

    noyb1001 19 Feb @ 10:26pm 
    im hyped for this if you can send me alpha i will test it if you want @ Konstruktionsbeschreibung


    Level
    Mr.Corgi 16 Feb @ 6:52am 
    AWESOME!!!
    Konstruktionsbeschreibung  [author] 12 Feb @ 11:07am 
    I have added some new units, and the ability to control units, similar to an RTS game. Each unit now has several weapons to choose from. I'm slowly updating this page with more info, and soon will post some video showcasing the new additions to the game. As for testing, I think within a month or two, I should have something ready for testing.
    Mr.Corgi 4 Feb @ 5:55am 
    any updates or testing needed?
    WaterElement #smurf 4 Jan @ 6:49am 
    Look like new good game:)
    Mr.Corgi 3 Jan @ 6:49am 
    i would love to play this! when ever you need testing tell me i will gladly do it!
    W00py 2 Jan @ 5:31pm 
    It seems cool, a bit like Totally Accurate Battle Simulator but with buildings.
    HellsMaximum 2 Jan @ 3:29pm 
    in my mind it looks like a better tabs
    HellsMaximum 2 Jan @ 3:28pm 
    looks like a good game hope the price isn't high


    Steam Greenlight :: Warsim

    This is a concept or project early in development

    This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

    Warsim
     
     
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    Platforms: PC
    Languages: English
    Players: Single-player
    Posted
    Updated
    7 Dec, 2016 @ 8:27am
    21 Dec, 2016 @ 4:44pm
    Recent Announcements View All (23)
    Warsim 0.6.7.1
    Warsim 0.6.7.0
    Description
    Warsim is a text-based procedurally generated kingdom management game, you are the ruler of the kingdom of Aslona, a kingdom plagued by rebellion, banditry and the dreaded goblin kingdoms, fight off your enemies as you watch your kingdom grow, hire staff, arrange tournaments and watch fights in the arena, change laws, explore the land, gamble away, spend time in the library, act diplomatically, hire mercenaries and much more! with trillions of randomly generated things in the game no two plays are the same!

    Download the game for free on the sidebar of
    < >
    13 Comments
    Future Fries 5 Feb @ 7:19pm 
    This game is awesome! It totally deserves to be on Steam!
    Troy - Warsim!  [author] 5 Jan @ 10:08am 
    Thanks for the comment! :)
    madmanmunro 4 Jan @ 5:08am 
    I can't wait to see this on steam. Keep up the great work!
    Troy - Warsim!  [author] 25 Dec, 2016 @ 1:21am 
    Thank you dude! :)
    spamtaco 25 Dec, 2016 @ 12:03am 
    upvoted favorited and followed, i hope to see this amazing game on steam soon
    Troy - Warsim!  [author] 21 Dec, 2016 @ 3:48pm 
    Thanks dude! should have another version of the game up tonight!
    ᴍᴅᴢʜʙ 19 Dec, 2016 @ 10:21am 
    Looking good, I'll be keeping my eye on it
    CryonicSuspension 14 Dec, 2016 @ 9:52am 
    LOL The first thing that I thought of was Yellow River Kingdom on the BBC micro:

    https://www.youtube.com/watch?v=RSE1NVaUs8s

    I fell into a wormhole and ended up in 1981

    https://en.wikipedia.org/wiki/List_of_city-building_video_games

    \o/ help help

    I nominated this game for an award:

    "Et tu Brutus?" ( Greenlight game with the most thumbs down ) []{=======>

    I'm going back to 2017:

    http://steamcommunity.com/sharedfiles/filedetails/?id=800757379
    Troy - Warsim!  [author] 13 Dec, 2016 @ 7:35am 
    I appreciate the comment Trapfly! I would love to get it greenlit when it's more complete :) and thanks panda puncher! you're videos have been a great help too!
    Trapfly 13 Dec, 2016 @ 5:58am 
    I'm not a fan of the aesthetic, but everything else is alluring. I hope that when it's complete you'll try getting the game Greenlit.